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Сообщить о проблеме с переводом
I do have a fair amount of experience modding existing Rimworld mods in the past (just for personal use, nothing published) so I'm sure I can pick and choose and get things working however I may want with enough time and effort. My problem is I often spend so much time trying to mod things that I get burned out before getting to enjoy the game lol.
Much respect to all of you modders who put in so much work in developing and maintaining all of these mods.
KotOR Resources & Materials can be used alongside the outer rim core mod with the help of this material replacer patch: https://steamproxy.net/sharedfiles/filedetails/?id=3265479858 , though it should be noted that a lot of things in the outer rim core are hardcoded to give its own version of their materials, so the patch unfortunately won't be able to fix every inconsistency
the other two KotOR mods are purpose-built for the old republic era, so you can probably skip them
Star Wars Xenotypes can be used in place of the outer rim aliens mod pretty easily I'm told, you would just need to manually set up xenotype spawn rates for the outer rim factions using this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2891975564
Star Wars Force Psycasts has no incompatibilities with the outer rim mods, and this patch mod will integrate force users into the outer rim factions (I think): https://steamproxy.net/sharedfiles/filedetails/?id=3265498201