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Bottled Happiness never actually triggers; Had an issue where regen would never proc either at the end of turns, though for some reason plated armor would. (Though that was with other mods active.) Lost a couple of runs due to this T.T The cards seem interesting, but it's painful to keep trying new ones without knowing if any will work.
The diary itself and the ways in which you can interact with it are brilliantly designed. Useful keywords, reasonably distinguishable art, nifty card effects, mostly fair power level, a tricky learning curve but equally compelling.
A few kinks to iron out:
1) Magic Diffusion
Sometimes only 1 or no cards gained instant. Couldn't figure out why. Might be related to the seasons that you record when combat starts.
Also not a great feeling when it chooses statuses or cards with exhaust.
2) Bottled Happiness
I don't think a huge payoff like this can exist because some late-game enemies gain lots of strength. It practically shreds act 4 and the act 3 bosses by itself.
3) Starter Relic
Any reason why you shouldn't trade it? If trading breaks the diary or seasons, look into mods with similar mechanics that made them work without tying them to a relic.