RimWorld

RimWorld

184 ratings
Deathpallcalypse
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Mod, 1.5
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425.607 KB
25 May @ 1:22am
31 May @ 7:43pm
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Deathpallcalypse

Description
The shambler horde approaches!

This mod adds a shambler faction and scenarios. One may be used without the other. I felt like a shambler faction might make it interact with storytellers in a more interesting way. If you wanted a shambler apocalypse with no other factions, or a zombie wave defense with the Winston Waves storyteller, or simply pockets of concentrated shamblers, for instance.

While there are other zombie mods, I just wanted a simple shambler horde mod that was integrated with the features of the Anomaly DLC.

Deathpallcalypse scenario:
The planet was buried in darkness half a quadrum ago. Our colony had been besieged by the undead ever since. We put up a good fight, until their numbers grew too great and overtook our defenses. Three of us managed to escape during the onslaught, abandoning our home and regretfully sacrificing those who remained. We are being chased.

This scenario has perpetual deathpall, and frequently calls forth shamblers.

Note: This is my first RimWorld mod, so there's a bit of an odd interaction when using the faction - they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking.

The mod is likely unbalanced, that might be subjective though.

F.A.Q.

Q: Does this mod allow for a medieval playthrough?
A: It seems to work with Medieval Overhaul. In a quick test, I saw one zombie out of dozens wearing flak pants, the rest were wearing tribal clothing. Your mileage may vary. I have not made any changes to the shamblers themselves, so if a mod makes them medieval only, then it should be compatible.
53 Comments
Cole-Canz 25 Jul @ 8:42pm 
Found it, it was combat extended
Cole-Canz 25 Jul @ 12:52pm 
Anyone else has gotten a glitch where when you try to edit one of the two scenarios it completely removes the next and back button when you try to edit it, locking your game making you restart it.
Novius8 23 Jul @ 10:20pm 
Great mod so far, very fun. It would be nice to have an option to hide the constant X has been resurrected and the sound which does get annoying over time.
CloudDLuna 16 Jul @ 7:10am 
Modified the scenario so that there would be always eclipse and an aurora as well, then created the coldest planet possible.

Perfect.

In all honesty, It changed the whole game so much in a good way and it was fun to play this scenario. There is only one thing I would kind of want and that is find a way to stop the death pall and 'save' the planet. But an alternate ending is to just pack up and leave for stars.
loaf of loaf's 13 Jul @ 10:27pm 
don't know if it's this mod in particular but for some reason my turrets won't target shamblers at all.
Mutt522 13 Jul @ 1:45pm 
Enjoying the mod, but if i could make one request it'd be adjustable darkness from the deathpall. I'm having a hard time seeing anything unless its on sand or something bright.
foolzardy 6 Jul @ 7:23pm 
Can you just make it a faction alone without removing all the other factions? or do you know a mod that does?
Phaser Rave  [author] 30 Jun @ 7:14pm 
@Aegis sorry I don't know how to fix it. I feel like it's an option I might have overlooked, but couldn't find it.
Specter4123 30 Jun @ 7:47am 
Just some tip : do not set the ground a blaze near a horde of shamblers, or they will straight rush B your base. They should rename shambler to gorefiend, feels like misadvertised zombie to me
beeteedubs 24 Jun @ 12:50pm 
"they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking"
i'm dying laughing, I'd say it's a feature, I can't wait to fail miserably and get robbed by shamblers