RimWorld

RimWorld

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Farmable Resources
   
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Mod, 1.5
File Size
Posted
Updated
561.935 KB
25 May @ 12:43am
14 Jun @ 3:29pm
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Farmable Resources

Description
Adds farmable resources allowing you to sow steel, wood, gold, silver etc. Does not require any additional research.


Version 1.1:
- added bioferrite plant



[ko-fi.com]
12 Comments
konstantynopolitaneczka  [author] 5 Aug @ 2:15am 
No, and I'm not planning to add modded resources.

You can however make a patch for it. I always give permission to edit or fork my mods to improve them :pickax::morkite:
bryanfran42 5 Aug @ 12:11am 
@konstantynopolitaeczka does this mod allow for farming of other modded resources, like say, Hexagel of Alpha Animals?
Leutian Kane 14 Jun @ 7:36pm 
works great so far thanks
konstantynopolitaneczka  [author] 14 Jun @ 3:32pm 
Added bioferrite plant for Anomaly owners :GDNormal:
konstantynopolitaneczka  [author] 26 May @ 11:57pm 
Why? Instead of waiting for the whole tree to grow (which takes a lot of time), you can just plant the wood itself.
Sir Pug 26 May @ 8:01pm 
Can't you just... sow trees for wood?
konstantynopolitaneczka  [author] 26 May @ 11:45am 
About the same amount as if you would mine them. From 16 to 48 depending on plant.
The Dutchman 26 May @ 9:28am 
Ah right, forgot about the refining step. Been a bit since I used it. Switching to this mod. How much do they produce per plant?
konstantynopolitaneczka  [author] 26 May @ 8:53am 
Ah, you're referring to a different mod. I didn't come across it in my workshop research, but from what I see it requires more steps to create a resource. This mod simply involves sowing and harvesting, without smelting or producing unnecessary items. But now you have a freedom of choice, right? 😊
The Dutchman 26 May @ 8:16am 
Right, so its just the garden resources mod without the plant textures