RimWorld

RimWorld

122 ratings
Recycle This (Continued)
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Mod, 1.3, 1.4, 1.5
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890.721 KB
24 May @ 11:52am
7 Jul @ 11:45am
3 Change Notes ( view )

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Recycle This (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
840 items
Description

Update of busted_bunnys mod https://steamproxy.net/sharedfiles/filedetails/?id=2567877605

- Added option to no show the extra gizmos on items



[dsc.gg]
[github.com]


Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid? Not anymore. Just select all items you want to get rid of and pawns will do it.

This mod allows you to recycle and destroy weapons and apparel through order icons, without creating annoying bills. It uses all vanilla values to calculate refund (around 25% of recipe) and job speed to make almost identical to vanilla bills (Smelt or burn weapons/apparel).
Basically it adds 2 orders to menu and affected items:
  1. Destroy item - selected weapons or apparel will be destroyed on closest campfire or smelter (including modded ones).
  2. Recycle item - selected weapons or apparel will be either smelted or scrapped at the closest workbench yielding part of it's recipe resources back.
Post raid cleaning has never been this easy!

New job (can be seen with Fluffy's Work Tab) assosiated with added features exist in Crafting worktype right behind all vanilla jobs.

Troubleshooting

There are 2 ways items get recycled:
  1. For metal items, you must have a building that has "smelt weapons" bill and it must be either powered or fueled.
  2. Everything else, like clothes, stone or wooden weapons get scrapped on tailor benches or crafting spots.
In order to destroy things you need any building that has "burn apparel" bill (ex: campfire, cremator) and it also must be powered, fueled or whatever else workbench uses.

Unless these conditions are fully met - items won't get recycled or destroyed.

Bugs and suggestions
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Also feel free to post any suggestions in comments on how to make this mod better.

Compatibility
  • Should be compatible with any modded workbenches, as long as they have recipe to burn apparel (for campfires) and smelt weapons (for smelters).
  • Other mods that add recycle bills are compatible with this mod as well.

Credits:
Oken - he made these brand new icons for buttons.

Coding help, without these people mod would have never existed:
Jamaican Castle
Mehni
AUTOMATIC
PeteTimesSix


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


61 Comments
Mlie  [author] 10 Jul @ 12:11pm 
@enamis Please see the Reporting Issues section described above
enamis 10 Jul @ 11:23am 
This is a great mod, lifesaver on my ice sheet. but i found a bug! It completely breaks the ability for fabricator mechs to use the smelters. I think it has something to do with the additional work tab but i dont know enough about modding to really figure
Mlie  [author] 7 Jul @ 11:47am 
@林司令员命令往下传 Okay I understand what you mean. I added an option to disable the extra gizmos now.
吱吱宸 6 Jul @ 8:41pm 
Guys I found the reason, using "pickup and haul" to move things picks them up in inventory first, which makes them lose their recycling markers, so ..
Sorry, this is a machine translation from English. What I mean is to remove the recycling button from the operation menu below the selected item. The recycling command can only be called from the construction command bar.

It seems that for some mod items, the allow button and the recycling button will overlap. This method can save the trouble of troubleshooting conflicts.
Mlie  [author] 6 Jul @ 2:17am 
@林司令员命令往下传 Sorry, I dont understand the question?
Can you add a setting option so that recycling can only be displayed in the command bar, and the selected item will not be displayed. This can avoid mod conflicts since everyone's mod is different.
dyl4n 4 Jul @ 6:56pm 
<3
Mlie  [author] 1 Jul @ 11:03am 
@oqoobo Please link to the mod and preferably also to a log with the error
oqoobo 1 Jul @ 10:59am 
found an unintended mod interaction: A few Items from Feral faction Pack (foud it about patched shirt and Boomrat sticks) thow an error and refuse to get recycled - my Workaround is to simply use the destroy button on those items instead