RimWorld

RimWorld

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Work Tab - 1.5 Unofficial
   
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Mod, 1.5
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1.396 MB
24 May @ 11:26am
24 May @ 11:44am
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Work Tab - 1.5 Unofficial

In 1 collection by DomB
RimWorld (Ultimate Edition) 1.5 FULL COLLECTION
159 items
Description
Description
Arof created Work Tab - 1.5 Temp, which is great, however this required manually editing the About.xml from "Work Tab - 1.5" Temp to "Work Tab" to use.

In this mod I have made those changes already, so you don't have to.

This helps incase you validate your game files, or somehow cause a redownload of Arofs mod, which would result in your manual edit reverting.

I wanted to use Work Tab within my collection whilst we wait for the author, so I updated myself and thought to share.

Original mod description
https://steamproxy.net/sharedfiles/filedetails/?id=2552065963&


Digging out my old 1.3 temp version to provide a 1.5 (and 1.5 only) version until Fluffy is able to merge my pull request with these changes.

My original intro to rimworld modding, and .NET coding in general.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamproxy.net/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Popular Discussions View All (1)
0
18 Jul @ 1:58am
alternate link
SeNtiX
19 Comments
Tae 26 Jul @ 5:01pm 
Getting crashes when copying and pasting work orders... anyone have any idea how to fix it?
*|PEZ|* Gump12 15 Jul @ 3:12am 
Hi there,

I think I'm in the right place, when I use Work Manager and Work tab together, I lose the button to click on work manager to get it to auto prioritise work. I assumed that's why this mod was created, but when I have this installed it seem to fix the issue. I do have this loaded before the work manager mod.
Hightech 13 Jul @ 9:26pm 
@Lord Schnösel i noticed that freezeing you were talking about it did that on the old one also.
That feature was one of the best being able to load in your workloads by saving them.
Shcheglov 1 Jul @ 4:06pm 
Good job keep cooking <3
Allie the Icon 1 Jul @ 12:33pm 
Is there any way to preserve the numeric priority settings when this mod is added mid-save? It looks like all of the "on/off" designations were preserved, but when I added this mod all of the numbers reset to 3
Lord Schnösel 13 Jun @ 2:16pm 
No problem, it isnt gamebreaking
DomB  [author] 12 Jun @ 8:12pm 
Hey - OK so... I loaded into my colony (which uses my mod collection).

I got these errors:

Could not load reference to Verse.WorkTypeDef named Rescuing

Null key while loading dictionary of Verse.WorkTypeDef and System.Int32. label=settings


After save > reload, these went away. My Rescue work settings are remembered.

Will need more time to check out the favourites issue you are getting - totally forgot this was even a feature, hopefully will get chance within next few days. In the meantime will just have to work around that one I'm afraid.
Lord Schnösel 12 Jun @ 3:57pm 
i also followed your loadorder instructions on another post and doublechecked it with rimsort and 2 databases
Lord Schnösel 12 Jun @ 3:55pm 
rescue jobs from achtung!*
Lord Schnösel 12 Jun @ 3:55pm 
but after Saving and loading in again i get error logs relating to the rescue jobs aswell as something about the favorite list of worktab
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https://gist.github.com/HugsLibRecordKeeper/7d592b7492621b674cd87795000e47f6