RimWorld

RimWorld

58 ratings
Misc. Robots++ Continued
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.229 MB
24 May @ 4:58am
24 May @ 5:58am
2 Change Notes ( view )

Subscribe to download
Misc. Robots++ Continued

Description
R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains the Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.
  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!
  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.
  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).
  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template and make a pull request!

Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Conflicts
Known mod conflicts:
  • QualityBuilder: Robots aren't considered smart enough to build anything with a quality restriction

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!

Links
Original Workshop Page
Current Github Project[github.com]

Notice from maintainer
As you may have known, I am not the original author of Misc. Robots++. In fact, I'm just some dude with meager coding experience interested in attempting to resurrect one of his favorite mods. All credit for this lovely mod goes to the original author, alaestor, and the other wonderful people who have maintained this mod over the years. Please feel free to make suggestions or report bugs so that I can try my best to work on them.
At the time of writing this notice, no actual changes have been made to the mod. This is just a re-upload with a single line of code changed to make the game realize this this mod is compatible with 1.5.
43 Comments
Lord_Havoc 22 Jul @ 7:12am 
Something on the Vanilla Framework Expanded update 22nd July - has caused the robots to suffer from decompression and hypoxia on the SOS2 mod
GermanAsF 17 Jul @ 10:54pm 
Thanks for continuing this mod! Its one of my all time favourites
cabmoomoo  [author] 9 Jul @ 3:35pm 
@Riley R++ is supposed to be compatible with this quarry mod. Are you using this mod or something else?
Riley 9 Jul @ 2:48pm 
anyone else experiencing issue where builder bots wont work in quarry?
cabmoomoo  [author] 8 Jul @ 1:36pm 
@lighbulb207 Yes, actually [github.com]. Leading theory is that it is something to do with how vanilla Rimworld handles pathing / job creation for non-colonists. Further investigation with skills superior to my own are required if that is the case.
lightbulb207 7 Jul @ 8:08pm 
Does anyone else have a glitch where robots will select random tiles in farms when trying to sew plants? Not too bad on a small potato farm but when I tried to make a larger psychoid leaf farm my t5 omni bots sew 1 then go across the farm to sew another
LT 29 Jun @ 4:29pm 
i have an issue. My omnibots stopped doing their work. they stopped constructing, crafting, sawing. cleaners clean, halers haul. But more complex taska are ignored. my pawns do the tasks - so there are materials to do the work. It was working for several weeks but now they just stopped. anyone else had this issue
Crossfire 27 Jun @ 5:57pm 
Honestly, after every time this mod gets updated, I'd support a + getting added to the end of the title lol
Arcturus 26 Jun @ 5:46pm 
Anyway to let the robots go through locked doors within a prison?
Yutoe 22 Jun @ 2:18am 
Anyway to stop the robots from wandering, as i have a mod called Power++ and Need Bar Overflow When filling their energy with the wireless portion of power++ their (Sleep) energy goes to 200%, and they start to wander around instead of sitting at the base station, and since the base station doesnt have a "designate toggle power" button on it, the base station cant be powered by power++