Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
noted, I will unfuck that asap
"Exception in Verse.DefInjectionPackage.AddDataFromFile: System.ArgumentException: An item with the same key has already been added. Key: DMS_Artifuscle.generalRules.rulesStrings
[Ref 16C88F80]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.DefInjectionPackage.AddDataFromFile (RimWorld.IO.VirtualFile file, System.Boolean& xmlParseError, System.String preloadedFileContents) [0x001f9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)"
In fact; I'm coming here from a troubleshooting-case involving the use of Performance Analyzer, in which case your mod makes most detailed readings useless, since your mod shows up wrongly in like every basegame method.
If you need further info/help with the case - just jump into #mod-development on the RW Community Discord - people there can tell you exactly what to do if necessary.
Just wanting to let you know so you can work at your leisure, I can just use other helmets (that did patch properly) until then so no big deal. Thanks, and amazing job so far!
Ok I got that mod and took a look at it. The reason it's not being tested for EVA is that it registers as a backpack, because the outer layer is backpack, not armor.
I'm going to have to work through that and find rules that work for this and not other backpacks and test it. Won't be right away but it's on my radar.
So to quailfy as EVA the armor has to be spacer tech, metal, and outer shell layer, and cover body. I notice that the adeptus mechanus trench coats are returning metallic for material, which is unfortunate as well.
I'm going to have to look at that mod and figure out what it's doing. If it doesn't show up on the list at all that is because it's not outer layer. If they did something crazy like made it use utility or overlayer (or middle or skin), my mod won't pick it up.