RimWorld

RimWorld

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SOS2 EVA auto patcher
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
71.383 MB
23 May @ 11:58pm
6 Jun @ 9:03am
2 Change Notes ( view )

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SOS2 EVA auto patcher

Description
This is scorpions clever EVA autopatcher with some tweaks and built against 1.5.

Specifically I used more refined rules for detecting EVA compatability for SOS2, including :

For armor:
- Spacer tech
- Metal
- Full body

For helmets however, I quickly realized that mods are a complete mess and the obvious tags are not consistently placed so for now I'm going with :

- Covers Head, Eyes, Jaw, Ears (There are no mouths in rimworld)
- Metal
- Spacer tech

Leave feedback if anything is amiss, and I will check it out.

Enjoy!

NOTE -

This is based on Scorpio's code. If he decides to update his mod I've included source he's welcomed to merge this and I'll take this down or I can issue a PR. Whatever works.

19 Comments
Velxra 20 Jul @ 8:31am 
Seeing this error. Plus Tide's info is helpful below
"Exception in Verse.DefInjectionPackage.AddDataFromFile: System.ArgumentException: An item with the same key has already been added. Key: DMS_Artifuscle.generalRules.rulesStrings
[Ref 16C88F80]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
Velxra 20 Jul @ 8:31am 
at Verse.DefInjectionPackage.TryAddFullListInjection (RimWorld.IO.VirtualFile file, System.String key, System.Collections.Generic.List`1[T] translation, System.Collections.Generic.List`1[T] comments) [0x00051] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DefInjectionPackage.AddDataFromFile (RimWorld.IO.VirtualFile file, System.Boolean& xmlParseError, System.String preloadedFileContents) [0x001f9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)"
tide{S}haper industries 13 Jul @ 5:13am 
Some heads-up here; you fucked up compiling the mod, packing RW/Unity assemblies into your mod instead of just referencing them. That's a setting in your IDE you have to tick/untick before compiling. Unfortunately; this has all sorts of negative consequences - usually breaking other mods. And it's rather random and hard to spot if you're not aware as troubleshooter what to look out for.

In fact; I'm coming here from a troubleshooting-case involving the use of Performance Analyzer, in which case your mod makes most detailed readings useless, since your mod shows up wrongly in like every basegame method.

If you need further info/help with the case - just jump into #mod-development on the RW Community Discord - people there can tell you exactly what to do if necessary.
Shadov 28 Jun @ 11:57pm 
@Nox So I have found that the armor added by High Tech Laboratory Facilities (Continued) https://steamproxy.net/sharedfiles/filedetails/?id=1542048177 is not completely working. The body armor added, Leviathan, works just fine but its associated helmet is not. Looking at the requirements it covers everything requested and is made of metal. I do believe its spacer tech as well, but that is mostly an assumption due to its torso piece works.
Just wanting to let you know so you can work at your leisure, I can just use other helmets (that did patch properly) until then so no big deal. Thanks, and amazing job so far!
GrynnReaper 28 Jun @ 3:07pm 
biblically accurate mandalorian armor
Corrupt_infiltrator 17 Jun @ 10:20pm 
danka
Xyvern 16 Jun @ 11:25am 
thank you :)
Nox  [author] 7 Jun @ 9:34pm 
@cubile

Ok I got that mod and took a look at it. The reason it's not being tested for EVA is that it registers as a backpack, because the outer layer is backpack, not armor.

I'm going to have to work through that and find rules that work for this and not other backpacks and test it. Won't be right away but it's on my radar.
Nox  [author] 7 Jun @ 5:33am 
I need to add current version to the log output. That does look like the latest version however.

So to quailfy as EVA the armor has to be spacer tech, metal, and outer shell layer, and cover body. I notice that the adeptus mechanus trench coats are returning metallic for material, which is unfortunate as well.

I'm going to have to look at that mod and figure out what it's doing. If it doesn't show up on the list at all that is because it's not outer layer. If they did something crazy like made it use utility or overlayer (or middle or skin), my mod won't pick it up.
Cubile Oddity 7 Jun @ 3:52am 
@nox it seems it still don't works on astra militarum space marine armor and terminator armor

as well as the tempestus scion of of adeptus mechanicus armory

https://gist.github.com/HugsLibRecordKeeper/f4100dd0dc8dc27232ff1b7bf75d7f79