RimWorld

RimWorld

36 ratings
Mechanoid Caravans
   
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Mod, 1.5
File Size
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178.562 KB
23 May @ 2:58pm
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Mechanoid Caravans

In 1 collection by Tongonto
Tong's Mechanoid Mods
4 items
Description
Allows for caravans to be formed with only mechanoids; no colonists.
This mod is intended for use alongside the Gestalt Engine mod, although it will work without it.
Gestalt Engine:
https://steamproxy.net/sharedfiles/filedetails/?id=3042401691

Mechanoids controlled by a Gestalt are automatically disabled from joining a caravan by the Gestalt Engine mod. If you have Gestalt Engine installed, this mod will disable that behavior, allowing any and all mechanoids to join a caravan.


I made this mod so that a mechanoid-only run using Gestalt Engine is possible. Without it, a colony with only mechanoids simply cannot create a caravan, full stop. If you're interested in doing a mechanoid-only colony, some of my other mods might interest you:
https://steamproxy.net/sharedfiles/filedetails/?id=3250515353
16 Comments
pantman687 22 Jul @ 6:12pm 
Tried this mod but for some reason it made me unable able to form caravans from my base the option just didn't appear on the UI.
Tongonto  [author] 19 Jul @ 1:10pm 
@Average Genestealer I probably won't; if I ever come back to this I'd be focusing on fixing existing bugs first. I looked into it when I was making mods, and it seemed fairly involved compared to what I'd done so far. It's not as simple as just changing what jobs are allowed or something, unfortunately.
I don't know any way summon mechs or study chips with only mechanoids as is - in my playthrough I just spawned them in w/ a mechanitor I deleted afterwards.
koimono 16 Jul @ 2:08pm 
anyone here know of any mods that allow you to form load a launch pod with mechanoids only?
Average Genestealer 3 Jul @ 11:45am 
Question- Will you be making something that will let mechanoids do the various jobs that summon mech bosses, or is it already possible and i just missed it?
Soulless Jelu 26 Jun @ 12:12pm 
*uck yes !
CTH2004 5 Jun @ 8:35am 
nice. may I use this as a requriment for my gestalt engine scenario mod? thanks!
Doomer Man 31 May @ 4:12pm 
I have run into 2 problems with this so far, One is the caravan button issue as said by @DemonX3 and @The Lord Pootis
This is with Vehicle framework not on.
the second issue I have had is reforming caravans from places where the reform caravan option is not present, such as places like Real Ruins maps.
On these the caravan will form if trying to send to another map from the map but if the exit of the map is in the opposite direction they were just re-entering the map to then have to reform again. Second is the Reform option does not exist on maps like the ruins map and as such you are required to kill all enemies as the exit map from edge option is no longer there with this mod enabled.
The Lord Pootis 31 May @ 5:46am 
I'm also getting the problem of DemonX3 where the gizmo for making normal caravan disappears, it does appear when clicking on the place you wanna go to instead of your colony tho, also seems to not work with Ferny's easy caravan formation for instant caravan when it's just mechs and the mechs just have to do it the normal way and walk to the edge of the map.
ShepirotGamer 29 May @ 10:21am 
Damn this is cool, no more meatbags :undyne:
SlippyMcNippy 26 May @ 12:50pm 
It's good to know the playthrough is working out for you, I'll have to try it myself once I'm finished with my current colony