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There is a notable lack of blunt ranged weapons. Now this is probably to balence mechanoids to incentivize some melee but the gun can just suck against like everything else. Call it like scrapper or demolitions and make it shoot rods of metal and give it an industrial tool like design. Also everyone keeps saying shotgun. Now the thing is chain shotgun is really good so if you wanted to out do chain shotgun directly you would have an op monster. So here's my idea, have it slightly more damage than the pump shotgun and add a blade, giving the shotgun a melee option that is comparable to like a moderately strong melee weapon. nothing crazy but still better than base game prosthetics.
Stun is kind of op in aoe so I see why they avoid it base game but I like the middle ground idea of the rapid fire nerve spikier so it can stun more targets. The only problem is to make that good against multiple targets would be a ton of micro managing and against a single target it wouldn't be much better than the normal nerve spikier because of adaption. But then I saw some grenade ideas and I had an idea that I have no clue how hard it would be to program. A stationary manned nerve spikier that fires a volley of arrows at a targeted location like a grenade but instead of a blast it randomly chooses like maybe 3-5 tiles in that aoe and damages/stuns them. probably shouldn't have motor style map coverage but it would be cool if this could target over walls like a mortar and maybe for balance have it refueled with bioferaite. I guess it went a bit off the grenade line of though and more mortar but you get the point.