RimWorld

RimWorld

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Sensible Aiming (Continued)
   
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Mod, 1.5
File Size
Posted
225.025 KB
21 May @ 8:00am
1 Change Note ( view )

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Sensible Aiming (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
439 items
Description
Original mod by UdderlyEvelyn
https://steamproxy.net/sharedfiles/filedetails/?id=2658903644
If the original author requests it, I will remove this update.

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This is definitely working; when I set the value to 5 instead of 2 in testing it became very obvious. :)

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Original mod notes (1.4):

Combat Expanded and Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for.

In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste. The melee tends to dominate over ranged people in many situations.

This mod makes one change to how one value is calculated, should be compatible with virtually everything.
[This update has not been tested against any major combat-changing mods]
Compatibility with Yayo's: Reported to work as expected. [untested in 1.5]
Compatibility with CE: Per one of the devs of CE (Karim) this variable is no longer used so it should have no effect there, but won't break anything. [untested in 1.5]

On a technical level, this is a Harmony Postfix to ShotReport.AimOnTargetChance_IgnoringPosture to double the result. This seemed to have the desired action in tweaking combat hit chances the way and amount I wanted after tinkering with this and other variables and testing some things.

I've been playing with this without issue and it seems to have the desired effect, let me know if you encounter any issues, though.

This should be safe to add or remove at any time.
5 Comments
Notorious G.U.S. 19 Jun @ 1:33pm 
Bless this man!
GeneralTso 26 May @ 12:49am 
Y'all are so goated for updating mods to the new version, rimworld has the best modding scene I've ever seen by far and I've been modding since oblivion days. Thanks for everything you do
Zaljerem  [author] 23 May @ 9:18am 
From looking at Overcapped Accuracy's code, it should be, yes.
Latex Santa 23 May @ 3:43am 
But is this compatible with Overcapped Accuracy? I really hope that it is.
JacksonStorm_ 21 May @ 9:47am 
Bro Thx you save my day in rimworld