Stellaris

Stellaris

250 ratings
Starbase Extended 3.0
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1.430 MB
20 May @ 9:52am
8 Jun @ 1:37pm
10 Change Notes ( view )

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Starbase Extended 3.0

Description
Starbase Extended 3.0 is an overhaul of the old !Starbase Extended! mod created by DrBlood.

All credits for the scripts, ui-elements, icons of the old mod go to him, SableDrake, Orrie and Mario.

I've overhauled the mod to make it work with Stellaris Vanilla, NSC and ACOT, fixed some issues and optimized the scripts.


Starbase Extended 3.0 Supports Stellaris 3.**.* (Vanilla), NSC and ACOT.

Features:

Starbase Levels:

- Starport: 6 Modules / 4 Buildings

- Starhold: 12 Modules / 9 Buildings

- Fortress: 16 Modules / 14 Buildings

- Citadel: 21 Modules / 21 Buildings

- Stronghold: 28 Modules / 28 Buildings

- Headquarters: 35 Modules / 35 Buildings

- Various Modules and Buildings.


IMPORTANT

Starbase Extended 3.0 is NOT 100 % save-game friendly!
It will work with a save-game if you have used the old SBX mod in your playset when saving a game.

In all other cases a new game is required!

Do not use in the same playset with !Starbase Extended! or !Starbase Extended! 2.0.

Load order:

- NSC (optional)
- Other mods like ship-sets.
- UI-Overhaul Dynamic MANDATORY
- Starbase Exteded 3.0 (MUST be loaded below UI-O, NSC and ACOT!)


Check out my other mods:

Kurogane 2.0 Shipset:
https://steamproxy.net/sharedfiles/filedetails/?id=3245080043

Kurosections Expanded:
https://steamproxy.net/sharedfiles/filedetails/?id=2651345333

Vengeance Shipset:
https://steamproxy.net/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Expanded:
https://steamproxy.net/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers:
https://steamproxy.net/sharedfiles/filedetails/?id=2869427983

U.P.D. Universal Planetary Development (More Building Slots and Housing):
https://steamproxy.net/sharedfiles/filedetails/?id=2871951480

German Historic Namelist:
https://steamproxy.net/sharedfiles/filedetails/?id=2816754742


Please rate the mod when you like it. It helps the visibility of SBX 3.0 on the workshop page.
Popular Discussions View All (1)
2
30 May @ 1:59am
Some suggestions
KaneDraco
204 Comments
Gage  [author] 22 Jun @ 11:23am 
@Cosmic Cat

It looks to me that another mod is overwriting the files which define the number of slots available.

You can test this very easily.

Create a play set that contains the following mods in that order:

- UI - Overhaul Dynamic
- SBX 3.0

Start the game and open the starbase interface. You will see all the slots like shown in the slideshow.
Cosmic Cat 22 Jun @ 7:26am 
Hi, thanks for updating this awesome (must have in my opinion) mod!

I have a minor issue where I don't unlock many module slots when upgrading the starbases. The mod is near the bottom of my load order (only universal resource patch and universal modifier patch being below it), NSC, Dynamic UI etc are all above it.
I have like 6 or 8 slots unlocked, at tier 4. And I don't have the old mods in my list.

Any clue what could be causing it?
Voidlord 22 Jun @ 7:01am 
Is it intentional for the gun battery module to only add one gun battery?
m.schinlaub 21 Jun @ 4:19pm 
Thanks. Now I just have to wait for Gigastructures to update...
Gage  [author] 21 Jun @ 2:27am 
@m.schinlaub

Correct more or less.
m.schinlaub 20 Jun @ 5:14pm 
I'm looking for a replacement for At War: Starbase Improvements and Defense Station Longevity, Since they're pretty out of date, and don't appear to be getting worked on anymore. This seems to do something similar to Starbase Improvements. Am I right?
Gage  [author] 18 Jun @ 5:10pm 
@AlexaTheGoddess

To answer your question. No I can't do anything about it. Allocating the bonuses would require an UI-element like for e.g. resources I could use for the purpose and such an element is simply not existing.

I expected that Designable Strabase and SBX 3.0 won't work well together if at all. Enabling the SBs to be designable is a piece of cake. The problem is that the Ship-Designer is not the "right tool” for the purpose.

To make it really work it would require a proper "Starbase Designer Screen" analog to the ship- designer and a proper logic that connects it to the game which is not yet existent. Yes it basically works but so far with limitations in terms of compatibility and interconnection.

I'm sure such a feature would be most welcome but it would require PDX to implement it.
AlexaTheGoddess 18 Jun @ 3:44pm 
I tested it, it doesnt work well with designable starbases. Also, can you find some way to have these bonuses combine into one, so they dont make the menu too long?
https://ibb.co/p002vxD
Gage  [author] 18 Jun @ 2:19am 
@kinngrimm

Please compare the tooltips.
Gage  [author] 18 Jun @ 2:02am 
@AlexaTheGoddess

Honestly no clue. Never tried that.