Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dusk's Nazca
   
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567.628 MB
19 May @ 10:57am
2 Jun @ 8:43am
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Dusk's Nazca

In 1 collection by Duskendawne
Dusk's Civ 6 Mods
3 items
Description
Adds the Nazca to Civilizaiton 6

Requires the Maya/Gran-Columbia pack for the music, otherwise requires Rise and Fall and Gathering Storm.

LEADER: Killer Whale:

Leader Trait - Trophy Heads:
Can buy Melee, Ranged, Anti-Cavalry and Light Cavalry units with Faith in cities with a Holy Site. Recieve bonus Faith when harvesting a resource or removing a feature.

Civilization Trait - Secrets of the Wasteland:
+1 Faith on Deserts and Desert Hills. +1 Faith on Plantations. Cities with no fresh water recieve +2 Housing and +2 Food.

Unique Improvemet - Nazca Lines:
+2 Faith, +1 Culture. +1 Faith if adjacent to a Holy Site. Provides a Great Prophet point. Provides adjacents tiles +1 Faith. Can only be built on Deserts and Desert Hills.

Unique District - Puquio:
Replaces the Aqueduct. +2 Housing, +2 Food, +1 Food per population.

Unique Unit - Headhunter:
Replaces the Swordsman and is stronger. Spreads it's religion whenever it kills a unit.


The leader, Killer Whale is animated! His model is based on Pachacuti's model.

Huge credit to MC for the mod template, and for the people on the Civ 6 Modding Helpine discord for their modding advice and help!

CREDITS:
Concept - Duskendawne
Art - Duskendawne, Humankind the Game, Firaxis Games
Mod Template: MC
Guidance: MC and the rest of the Civ6 Modding Helpline Discord Server

Check out my other mods!
Dusk's Mycenae
33 Comments
诺风一指!!!! 12 Jul @ 3:58am 
想要一个翻译官
Fabian 0.99 10 Jun @ 4:10pm 
Really great mod! Could you add support for Leugi's City Style mod? The Andean (and neo-Andean) city style would add more flavor to Nazca
Soothsayer98 28 May @ 12:33pm 
Oh, and just one small last thing. Personally I would have the Nazca capital be "Nazca" itself, the SQL files show 15 cities and none of them are "Nazca".
Soothsayer98 28 May @ 12:28pm 
Reinstalled the mod from scratch and it's still there, I'll send the screenshot here: https://imgur.com/a/ckYLUh3
Duskendawne  [author] 28 May @ 12:06pm 
@Soothsayer98 Huh, both of those issues are really weird! For me it works fine...
Soothsayer98 28 May @ 10:23am 
And apparently the leader is showing up twice, like, literally side by side when you open the diplomatic menu or when he is interacting with you (denouncing, trading, etc.)
It's funny seeing the twins, like a mirror, but hopefully this gets fixed soon.
Soothsayer98 28 May @ 8:26am 
It looks like the civilization has no starting bias, as it always spawns me in the middle of a forest and sometimes even in Tundra. If you could edit the files to make sure we always spawn near Desert that would be great!
Maybe even add TSL support for the most popular maps too!
YoungThug1107 26 May @ 8:52am 
Really great mod, I've had a ton of fun with it. I did notice that the +1 faith on Plantations was not showing up, but every other part of the civ and leader abilities and uniques worked fine! It was just the plantation bonus that was missing
KiteTie 26 May @ 7:54am 
This is awesome bro keep it up
BrockKids1 25 May @ 9:42am 
Man, i wish we had some base-game leaders that were animated
that didn't require rising storm and rise and fall