RimWorld

RimWorld

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Mech Independence
   
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Mod, 1.4, 1.5
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220.028 KB
18. maj kl. 21:08
23. maj kl. 16:22
3 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Mech Independence

I 1 samling af Tongonto
Tong's Mechanoid Mods
4 genstande
Beskrivelse
Enables multiple types of job for mechanoids that normally would require a mechanitor or colonist.

This includes:
Repairing mechanoids
Hauling dormant mechanoids to chargers
Building Basic Subcores

Note that this enables the job types for all mechanoids, so any mechanoids with the appropriate worktypes will be able to do them.

So, with vanilla Rimworld:
Fabricors will be able to repair other mechanoids
Lifters will be able to haul to charger
Fabricors will be able to build subcores

If another mod adds a new mechanoid type with the right worktype (i.e. Smithing), they should also gain the ability to do these jobs (like Repairing).



I made this mod for the express purpose of doing a no-colonist playthrough using the Gestalt Engine mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3042401691

As otherwise, these activities are impossible when your colony only has mechanoids.
If you're interested in making a mechanoid-only colony, some of my other mods might interest you:
https://steamproxy.net/sharedfiles/filedetails/?id=3250515353
13 kommentarer
Miha_metan 4. okt. kl. 7:26 
fabricators programming subcores is like humans trying to craft a brain
koimono 15. sep. kl. 21:03 
anyone got any idea how to fix the issue of fabricators repairing themselves?
Foffy123 31. aug. kl. 15:47 
Confirmed that fabricors repairing themselves crashing the game
悲嬴欢阙 30. aug. kl. 12:45 
工艺机(fabricator)在自我修复时如果修复了已完全损毁的部位,那么将会导致游戏崩溃。
Keny544 8. aug. kl. 9:27 
Hi, I'm using the Curvaceous Mechanoid The Teddy bear mod and when they are repairing themselves because they seem to use your mod settings, they end up crashing the game.
Tongonto  [ophavsmand] 28. maj kl. 12:43 
@TheDutchman this mod doesn't change much aside from the 3 things listed, so it shouldn't affect brewing. My main goal was to make mechanoids self-sufficient
-=GoW=-Dennis 28. maj kl. 3:25 
Ah, thanks, had hoped this one also included that so the extra mod is no longer necessary, seemed like it would make sense, as it has the other mod allowing mechs to haul other mechs.
The Dutchman 26. maj kl. 5:48 
Theres mods for both the fabricor functionalities but its nice they're consolidated in this mod. Theres also a fabricors can brew mod, can they do that in this?
-=GoW=-Dennis 23. maj kl. 20:32 
Does this allow Tunnelers to use Drills?