RimWorld

RimWorld

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Mech Independence
   
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Mod, 1.4, 1.5
File Size
Posted
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220.028 KB
18 May @ 9:08pm
23 May @ 4:22pm
3 Change Notes ( view )
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Mech Independence

In 1 collection by Tongonto
Tong's Mechanoid Mods
4 items
Description
Enables multiple types of job for mechanoids that normally would require a mechanitor or colonist.

This includes:
Repairing mechanoids
Hauling dormant mechanoids to chargers
Building Basic Subcores

Note that this enables the job types for all mechanoids, so any mechanoids with the appropriate worktypes will be able to do them.

So, with vanilla Rimworld:
Fabricors will be able to repair other mechanoids
Lifters will be able to haul to charger
Fabricors will be able to build subcores

If another mod adds a new mechanoid type with the right worktype (i.e. Smithing), they should also gain the ability to do these jobs (like Repairing).



I made this mod for the express purpose of doing a no-colonist playthrough using the Gestalt Engine mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3042401691

As otherwise, these activities are impossible when your colony only has mechanoids.
If you're interested in making a mechanoid-only colony, some of my other mods might interest you:
https://steamproxy.net/sharedfiles/filedetails/?id=3250515353
8 Comments
Tongonto  [author] 28 May @ 12:43pm 
@TheDutchman this mod doesn't change much aside from the 3 things listed, so it shouldn't affect brewing. My main goal was to make mechanoids self-sufficient
-=GoW=-Dennis 28 May @ 3:25am 
Ah, thanks, had hoped this one also included that so the extra mod is no longer necessary, seemed like it would make sense, as it has the other mod allowing mechs to haul other mechs.
The Dutchman 26 May @ 5:48am 
Theres mods for both the fabricor functionalities but its nice they're consolidated in this mod. Theres also a fabricors can brew mod, can they do that in this?
-=GoW=-Dennis 23 May @ 8:32pm 
Does this allow Tunnelers to use Drills?
Tongonto  [author] 20 May @ 12:40am 
*That second link goes to the 'Minditor' mod, which it looks like is an old version of the Mechanoid Addition Program; this is the right link for the mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3235277264
Tongonto  [author] 20 May @ 12:39am 
@Oddbase I think there are already some mods that add warden mechanoids, although I've never used them
Warden Militor mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2883698190
Mechanoid Addition Program mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3231613541
Oddbase 19 May @ 8:37pm 
you think you could make a mod that adds a warden mechanoid? something simple to recruit or enslave filthy fleshbags also for moving prisoners around