Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
werde es öfter brauchen können.
https://youtu.be/m_LPel5e3DA?si=O_dmx-7mOcJz9lTG
Though a map/jbad update broke the scenario so it currently wont work past the second mission.
This might work for an idea I had a long time ago, using the static C130:
Put arsenal and such inside the static C130, as a spawn room or pre-game lobby, and when the player is ready, have them walk out the back of the C130 and teleport them to a location attached to a moving 130 loitering above the battlefield, using the clouds to mask the transition.
Fade to black might not work as well, But alternatively, with some extra work, a jumping cutscene could be used to replace the black transition...
Not sure how to make a cutscene, but this teleport script is half the battle.