Arma 3
35 ratings
[L] Teleporter Group 1
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Data Type: Composition
Composition Type: Facility, Logistics
Meta: Dependency
File Size
Posted
6.855 KB
18 May @ 2:41pm
1 Change Note ( view )

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[L] Teleporter Group 1

Description
Ready to use Teleporter

Easy to multiply Teleport
you just need to change 2 numbers
Instruction is in the Comment of the composition

Can be placed while you Mission is already running


Located under
Transportation
->[L] Teleporter Group 1

!!!No Mods!!!

Features:
This script creates a brief blackout effect during which the player is teleported, making the position change invisible for him and less "immersion-breaking".
3 Comments
Dufter Typ 25 May @ 4:23am 
Sehr bequem, super einfach zu benutzen.
werde es öfter brauchen können.
Brute 23 May @ 11:42pm 
@Bud Liteyear, I was able to do a fade to black that worked in one of my scenarios. It was six distinct missions in one.

https://youtu.be/m_LPel5e3DA?si=O_dmx-7mOcJz9lTG

Though a map/jbad update broke the scenario so it currently wont work past the second mission.
Bud Liteyear 22 May @ 8:30pm 
interesting, I will pocket this for later.

This might work for an idea I had a long time ago, using the static C130:
Put arsenal and such inside the static C130, as a spawn room or pre-game lobby, and when the player is ready, have them walk out the back of the C130 and teleport them to a location attached to a moving 130 loitering above the battlefield, using the clouds to mask the transition.

Fade to black might not work as well, But alternatively, with some extra work, a jumping cutscene could be used to replace the black transition...

Not sure how to make a cutscene, but this teleport script is half the battle.