Team Fortress 2

Team Fortress 2

215 ratings
[DeathMatch] Powerdown
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Other: Summer
Game Mode: Specialty
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73.132 MB
18 May @ 1:45pm
2 Jun @ 7:57am
3 Change Notes ( view )

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[DeathMatch] Powerdown

Description
VScript Free-For-All starring the Open Fortress Mercenary!










Credits
Map
Bloink - Powerdown map
Magnus & MrModez - "Deathmatch! - Open Fortress OST"
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Popular Discussions View All (2)
3
25 May @ 9:08am
PINNED: Bugs & Suggestions Thread
Lizard Of Oz
0
18 May @ 10:45pm
[US-West] Server hosting this map
AlphaBlaster
33 Comments
Crazy Boris 29 May @ 2:53am 
Honestly, I would write my opinion on other maps and modes, but then it would be some kind of spam!

Please tell me why the "savetf2" campaign is needed, why other updates are needed, why deal with bots and bugs - you can leave everything as it is. Even write to Valve so that they don’t touch anything in the TF and don’t even add headers. If my words above bother you, it means you want something new to appear in TF2! This is a mode about the confrontation between mercenaries - the plot does not contradict TF2, the gameplay, yes, it differs from the concept of team against team, but at the same time the whole basis is taken from TF2. +new guns.

1/4
Crazy Boris 29 May @ 2:53am 
I remember when Saxton was added in the summer of 23 - it was Hype, so many crazy videos, I myself played this mode for a long time, but this mode did not throw out other modes, we all continue to play them every year, why can’t we get that - something new? The zombie mode was also fun and appealed to many. At that moment, it seemed to me personally that TF2 had finally woken up or gotten up from its chair... then there was a scandal with one mode on New Year’s Day and it was not added.

In December, a guy in the Workshop tried to propose the concept of “Arcade mode”, that it was in the main menu and modes from the community could be added there, but even there people came out against it - although this is the real golden mean of solving the issue, but again..

2/4
Crazy Boris 29 May @ 2:52am 
Such modes attract new players and bring back old ones -> increases online play -> opening cases increases -> valve everyone sees this and perhaps begins to watch their creation a little more!

And now I’ll tell you the most offensive thing about all of this - for many years we have been accusing valve of not having GOOD updates from them, and now when the community has a chance to at least BRING something new and interesting (NOT REPLACE), another part has appeared a community that doesn’t fucking need all these updates.
3/4
Crazy Boris 29 May @ 2:52am 
I’m in favor of adding this mode, I’m not going to download anything extra. This mode has every right to be in the game on the basis of which it is made and is a plot-wise branch of TF2

4/4
Lizard Of Oz  [author] 28 May @ 1:24am 
An update has dropped!

- Minor changes to the map itself.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
JAS-C 25 May @ 3:31am 
God dammit, there so many complaints and argues that it hard to understand who's against it and who's wants this maps. JUST LET IT BE ON COMMUNITY SERVERS AND CHILL OUT! This is great mode and it would be nice to spice up your experience after ten hours on Dustbowl or something.
If you want to whine about "It's a different game" and "It's not team-based" so go ahead and bombard also maps for Trade, Slender Fortress, MGE, Surf, Deathrun, Jump, Jailbreak, Ultiduo and other projects that don't rely entirely on big teams' fighting and exists for much longer in Workshop than VScript modes and only difference between them is that you don't need plugins and negotiated rules to play in last ones - all is build-in.
I'm out of here.
Add team mode then we’ll talk
Hollow 23 May @ 4:46pm 
If Lizard & the Open Fortress team want to bring TDM over as well... the more, the merrier. More context for the nearly 20-year-old game that devs have given up, please. Deadlock almost assure this but got people trying gatekeep in the stupidest ways.

@Lizard of Oz @Wendy please make your next projects extra sloppy with a side of slop so Pesky Jesus and his wannabe purists can cry and choke on it.
Hollow 23 May @ 4:43pm 
Wait it can't be. NO TEAMS, but how can they? IT TF2. NO team in Team Fortress...2. It's improbable, NO, the game is ruined. WHAT AM I FIGHTING FOR?! "Cue the waterworks"

@Kicks See I don't Iike pulling seniority c*ap, but you piping up real hard for someone that just learned how to walk in 2019 with 723 hrs. Are you even diaper-trained yet or do we need to supply you with a fresh pair of Huggies?


Little man, you are still playing under the Source Engine and with TF2 inspired weapons, models, maps etc. This serves as an addition, not a replacement nor a takeover of any kind. Open Fortress was developed from a based of TF2, with the forethought to bring arena shooter gameplay specific under the TF2 umbrella with elements from TF2. No teams, ok. No one is stopping you from queuing up standard team matches


And so what if the gamemode dies within 5 weeks? Explain in detail how this rips away anything in the game known as Team Fortress 2? @Kicks tell us in word little baby man
MasKara 22 May @ 8:42pm 
damn, calm down man, it's just a game XD