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Please tell me why the "savetf2" campaign is needed, why other updates are needed, why deal with bots and bugs - you can leave everything as it is. Even write to Valve so that they don’t touch anything in the TF and don’t even add headers. If my words above bother you, it means you want something new to appear in TF2! This is a mode about the confrontation between mercenaries - the plot does not contradict TF2, the gameplay, yes, it differs from the concept of team against team, but at the same time the whole basis is taken from TF2. +new guns.
1/4
In December, a guy in the Workshop tried to propose the concept of “Arcade mode”, that it was in the main menu and modes from the community could be added there, but even there people came out against it - although this is the real golden mean of solving the issue, but again..
2/4
And now I’ll tell you the most offensive thing about all of this - for many years we have been accusing valve of not having GOOD updates from them, and now when the community has a chance to at least BRING something new and interesting (NOT REPLACE), another part has appeared a community that doesn’t fucking need all these updates.
3/4
4/4
- Minor changes to the map itself.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.
Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
If you want to whine about "It's a different game" and "It's not team-based" so go ahead and bombard also maps for Trade, Slender Fortress, MGE, Surf, Deathrun, Jump, Jailbreak, Ultiduo and other projects that don't rely entirely on big teams' fighting and exists for much longer in Workshop than VScript modes and only difference between them is that you don't need plugins and negotiated rules to play in last ones - all is build-in.
I'm out of here.
@Lizard of Oz @Wendy please make your next projects extra sloppy with a side of slop so Pesky Jesus and his wannabe purists can cry and choke on it.
@Kicks See I don't Iike pulling seniority c*ap, but you piping up real hard for someone that just learned how to walk in 2019 with 723 hrs. Are you even diaper-trained yet or do we need to supply you with a fresh pair of Huggies?
Little man, you are still playing under the Source Engine and with TF2 inspired weapons, models, maps etc. This serves as an addition, not a replacement nor a takeover of any kind. Open Fortress was developed from a based of TF2, with the forethought to bring arena shooter gameplay specific under the TF2 umbrella with elements from TF2. No teams, ok. No one is stopping you from queuing up standard team matches
And so what if the gamemode dies within 5 weeks? Explain in detail how this rips away anything in the game known as Team Fortress 2? @Kicks tell us in word little baby man