RimWorld

RimWorld

141 ratings
Inclusive Skin Tones
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Mod, 1.5
File Size
Posted
Updated
2.204 MB
17 May @ 6:58am
7 Jul @ 10:48am
4 Change Notes ( view )

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Inclusive Skin Tones

Description
Description
Remaps the base Rimworld skintones to a broader range.

Minimal and Compatible.
Instead of increasing the number of skin endogenes, (which causes problems), we remap them. Choosing a limited palette to represent people is difficult. Thankfully we can just piggyback off of Harvard and Google's AI research. Uses the Monk Skin Tone (MST) Scale. Learn more by reading the Harvard paper[osf.io], or visiting skintones.Google[skintone.google].

F.A.Q
Why replace? Why not add more?
A: An ideal approach would be to write a continuous color subspace. However that would conflict a lot. (If however you find a paper outlining one, please let me know). Mod uses the same discrete skin bases, so it remain highly compatible and doesn't cause clutter.

Q: I'm a maximalist. Compatibility be damned.
A: Download Inclusive Skin Tones + Misc Melanin, which adds 30 new ones.

Q: How can I edit it myself?
A: Open the readme in the mod folder.

Q: Precepts?
A: Since you'll keep asking. Should work once updated: Diversity and Discrimination.. Not my cup of tea, but you do you.

Q: Do I need Biotech?
A: Nope

Incompatibilities
Let me know!

Source
[github.com]

Special Thanks
- To the team over at Google Ai and Prof. Ellis Monk for keeping their project open source.
- araccooneatingabigbeanburrito for patching Facial Animation
45 Comments
Settlerking 1 Oct @ 9:35pm 
It always annoyed me that there's not really any actually dark skin tones. Theres warmer skin tones and sort of darker tones but no actual dark skin. This is such a nice additions, instant essential mod.
hideous marmot yelling 27 Sep @ 11:23pm 
Compatible w/ 1.4? Also the decision to wipe warm skin tones off the face of the planet rim is strange IMO.
H2Forge  [author] 10 Jul @ 11:32am 
@SqueakyBatBoi Soon, very soon. I want to tweak some values first, since the red shaders look strange on some of the misc melanin skin tones, which become especially pronounced with Facial Animation mod.


@Kafelka So fun fact, the code for that is in the vanilla game. I know there are mods that renable it. Maybe Tweak's Galore has a setting for it? I
SqueakyBatBoi 10 Jul @ 6:33am 
will the + misc melanin version be getting the same patch?
Kafelka 9 Jul @ 10:46pm 
Thanks for creating this mod, I really enjoy overhauled skintones but is there any way to add new skin colours to biotech xenotype editor? For some reason base game lacks posibility of using them in xenotypes.
H2Forge  [author] 7 Jul @ 11:11am 
@araccooneatingabigbeanburrito Can't thank you enough for taking the time to patch that in. You are awesome.
Hey I just created a PR for a Facial Animation patch, let me know if it looks good and if you want to integrate it the published mod https://github.com/H2Forge/InclusiveSkinTones/pull/1

It's already compiled so you can just git clone the branch into the /RimWorld/Mods folder
Geobeetle 30 Jun @ 9:59am 
I picked up this mod for this issue but even when using this mod the skin color of all my pawns are weirdly off-hue, it isn't my monitor I checked on a different one.
H2Forge  [author] 4 Jun @ 6:43am 
@MxCheeseSauce. Thanks! As for hair, adding them is just as easy, but making them show up on dark skin is harder since it's hardcoded. Ideally there should be a tag like "showOnDarkSkin" in the xml for hair, but for now, it's defined in C#, with DarkBlack, MidBlack, DarkReddish, and DarkSaturatedReddish.
MxCheeseSauce 3 Jun @ 3:35pm 
Love this mod and that it's customizable via xml!! would it be possible to make a similar one that allows user control of the hair colors used in pawn generation? I'd love the option to add some more variety with my own swatches :csdsmile: