Space Engineers

Space Engineers

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A-61 Mantis Gunship Mk I (small) - Mass effect
   
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Type: Blueprint
File Size
Posted
Updated
626.451 KB
10 Oct, 2014 @ 11:05am
10 Oct, 2014 @ 11:32am
3 Change Notes ( view )

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A-61 Mantis Gunship Mk I (small) - Mass effect

In 1 collection by Rusty
No Signal: Mass effect
12 items
Description
survival ready
This is the smaller version of the mantis gunship


1. Change wing stance
2. camera 1 ( view: turret )
3. camera 2 ( view: under )
4. select weapon
5. turn off/on booster ( the thrusters attached to the wings )
Note: reactors and weapons can be refilled using the conveyor system

The A-61 Mantis Gunship is a vehicle that appears in Mass Effect 2 and Mass Effect 3. Since its introduction, the Mantis has become a staple of military forces across the galaxy.

This ship is part of the "UT-47 KODIAK "Drop-Shuttle", A-61 Mantis Gunship & X3M Skycar" which includes more versions, the kodiak and the skycar (rapidtransit)

Click below for the full shippack



thumbnail art [chestymcgee.deviantart.com]
10 Comments
Mailman Maksim 10 Jul, 2016 @ 3:30am 
@no-signal thx for the help
Rusty  [author] 9 Jul, 2016 @ 8:42am 
@Artis.321 there is no blue print of the large version. You will have to download the full shippack and copy paste it.
Mailman Maksim 8 Jul, 2016 @ 11:57am 
where is the bigger version ?
Derp & Junk 29 Apr, 2015 @ 6:15pm 
Oh yeah, I'm gonna modify it's face a bit, give Garus some payback. I have not forgotten about what this thing did to him.
Derp & Junk 29 Apr, 2015 @ 6:14pm 
Oh man, tell me about it. I bagged that sweet Cookie Monster corvette in exploration, the weapons bays and troop bay doors pop and explode. Seems like I have to gut and or ignore everything piston/rotor related. When is that going to get fixed?
Rusty  [author] 19 Oct, 2014 @ 2:25am 
warning current version of SE has bugs which makes the rotors explode
Rusty  [author] 14 Oct, 2014 @ 5:11am 
no mods :)
subsonic 13 Oct, 2014 @ 2:44pm 
no mods?
tkrd13 13 Oct, 2014 @ 1:16am 
lol
Dan2D3D  [developer] 10 Oct, 2014 @ 1:00pm 
Nice blueprint thanks :approve: