Sid Meier's Civilization VI

Sid Meier's Civilization VI

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farm +100production +100gold
   
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Type: Mod
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917.000 B
16 May @ 12:47am
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farm +100production +100gold

Description
farm +100production +100gold

PS: This mod is to challenge super AI.
Used to challenge super original divine AI.

It means that I haven't found any super AI with the original divine AI logic in the creative workshop yet.
But the original divine AI is a bit weak, and I have summarized the logic of divine AI based on my gaming experience

1——The willingness of AI to establish religion is high, even in industrial civilization, but with this mod, there have been changes,
There is also a possibility that AI may not establish a religion for a long time, and I have not changed any AI logic

2- When there is sufficient productivity, it will crazily produce military units,

3- AI loves to build farmland, building farmland on uranium mines 。
This uranium 235 is very fresh and delicious (joyful)

Planting farmland on warhorses? Don't talk nonsense, this is a unique ancient mixed agriculture of Civilization 6.
So the idea behind this mod is based on this logic

3.1—— Extremely aggressive, in fact, the difficulty level of the original AI has an impact on the level of aggression, with higher difficulty levels leading to higher levels of aggression

4- AI doesn't know how to build stables, only barracks, so I have a mod that gives barracks 100 types of strategic resources per turn to stage tank battles

4.1- Likes building military camps, almost every city has one (especially you, City Wall Sister!)

5——The willingness of AI to build heavy cavalry units is lower than that of building melee units, so in the later stages, there will be more mechanized infantry clashes
(In Civilization 6, the Battle of Kursk was a clash between BMP3 and Weasel infantry tanks, right?)

6——When productivity is sufficient and conventional forces reach a certain level, AI will crazily release siege units.

7——When in an offensive advantage, AI believes that melee units, cavalry, and heavy cavalry are offensive weapons and will produce these units crazily
When at a defensive disadvantage, AI believes that long-range units and siege units are defensive weapons and will produce these units crazily

8- Possible hidden logic?
But after you formed an alliance with AI, AI will crazily attack your vassal country, your city-state
After Byd AI thinks you can't fight it, he will attack your city-state and hold you back, right? You can't declare a war to defend the city-state yet


There may be a version that only works for players (coming soooooooooooooooooooooon)
6 Comments
朱棣狂喜,真的爽
张芝陆鲜肉直销 24 May @ 11:55pm 
可以搞个只对玩家生效的吗
556859 24 May @ 7:17pm 
大佬能搞个在所有地貌和地形上都能种的农田吗
奥比岛之超级拉姆 22 May @ 7:17am 
人机乐开花,人机最超模的一集!!!
qwe15059564967 16 May @ 6:25pm 
你是嫌AI不够强是吗,AI有多喜欢种田你不知道?
void 16 May @ 10:18am 
is it for everyone or only player?