Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dootoon's AI 2024
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15 May @ 9:24am
19 May @ 8:41am
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Dootoon's AI 2024

Description
Dootoon's AI 2024

◆ ← What has changed in Dootoon AI2


1. Precautions

◆ When trading in ‘QUICK DEAL’ mod, try purchasing more than 20 strategic resources. (Usually we purchase 20, 21 and 30 pieces)
- All expansion packs are required to run the mod. In fact, some of them may not be necessary, but I had to create all the modifiers that could be used, so I didn't have time to take that into consideration. I'm sorry.
- When dealing with AI, sometimes it does not respond properly to 'Be Fair in Your Deals'. We recommend the 'Better Deal Window' mod.
- When using this mod, please disable other versions of Dootoon AI mods.
- The locations of unique facilities, city-state facilities, farms, and eco-friendly power plants are listed incorrectly in the encyclopedia.
- If the game start era is different from the ancient era or the user switches to AI in multiplayer, the civilization may have a negative science score for about 3 to 4 turns. (Restored to original state after 3-4 turns)
- If there is a problem that prevents it from running, I cannot solve it. Since only the xml file was touched, there is absolutely no conflict unless the other mode is AI mode. You will need to re-create the game startup settings or change the modes one by one to find them.

↓ Mods confirmed to have no conflicts

Real Great People
Real *Stylish* Great People
Better Report Screen
Repeat Project
100% Secret Societies
Detailed Map Tags
Better Builder Charges Tracking
Quick Deals
Better Deal Window
Discover Heroes As Game Starts
Take Over Production Queue
secret society
corporations and monopolies
All other Dootoon mods


2. Adjustment of bonuses added to AI

◆ Settler of Deity difficulty [3 → 2]
- Warrior reduction provided at the start of the game. From King difficulty (2, 3, 4, 5) → (1, 1, 2, 2)
- Builders and trader are provided every time you expand a city.

◆ Added science bonus. From Prince difficulty (+8%, +16%, +24%, +32%, +40%) → (+8%, +16%, +26%, +36%, +46%)
- Added gold bonus. From Prince Difficulty (+20%, +40%, +60%, +80%, +100%) → (+22%, +44%, +66%, +88%, +110%)
- Added productivity bonus. From Prince Difficulty (+20%, +40%, +60%, +80%, +100%) → (+22%, +44%, +66%, +88%, +110%)

◆ Settler 30% discount with Civil Engineering
- Combat power against barbarians +5
- Military maintenance cost reduced by 1, Guild saved by 2, Cold War saved by 3.
- The granary, guild provides +2 food and +2 production to cities with a population of 4 or less. With urbanization, it provides +3 food and +3 production to cities with a population of 7 or less. With the Cold War, it provides +3 food and production to cities with a population of 10 or less. +3 provided
- After civil engineering research, AI reduces construction costs by 30% and increases production by 30%.

- Carbon dioxide required for global warming increases eightfold


3. Transaction adjustment (details added)

- Increases the value of the border opening (yes, if you open the border, you open the border cheaply)
- Transactions are made with sufficient value even in the face of public criticism.
- Luxury resources are valued differently depending on the comfort level of the AI ​​(turn gold +3 ~ gold +15)
- The more luxury resources and strategic resources you sell at once, the higher their value.
- In QUICK DEAL mode, strategic resources are purchased in units of 20, 21, or 30.


4. domestic administration AI adjustment

◆ Work harder to build ports on the sea map, and actively build cities across the sea.
◆ The preference for projects that provide great score decreases.
- Do not build hill farms, only farm on bonus resources or flood plains until you discover potassium nitrate.
- Eco-friendly power plants, city-state improvement, and civilization-specific improvement are not built on plains and grasslands.
- Adopting work ethic as the 2nd to 5th tenets
- Actively adopt a second-tier government
- Prefer policy cards that increase adjacent bonuses
- Increased preference for tile development with resources
- Preference for unique special districts, dams, and aqueducts increases, while preference for conservation and residential areas decreases.
- Reduced preference for wonders that are difficult for AI to handle
- Preference for relief dispatch decreases


5. Battle AI adjustment

- Slightly reduces the phenomenon of units stopping in situations where they can attack.
- Produce combat units at the right time rather than excessively.
- Produce only moderate or no support units.
- Produce both fighters and bombers equally
- Become more cautious about war
- Decreased cases of destroying conquered cities
- Battles between AIs increase combat power against city centers (base combat power +10, chemical combat power +15)
13 Comments
ljmsky2001 12 Jun @ 2:35pm 
ai한테 인접보너스 증가 카드 선호를 주면 1인접을 기본으로 준다던가 메이지유신 하위호환을 준다던가 하는 식으로 추가 인접보너스도 주는건 어떨까요?
Chanc 10 Jun @ 5:20pm 
죽음으로 맛있는데!!
Catastrophe_K 8 Jun @ 10:54am 
두툰 AI 2024 이 모드 하나만 구독해놓고 게임을 실행해봐도 실행이 안되네요, 같이 받아야 하는 다른 모드가 있나요?
SmileXD 5 Jun @ 6:20am 
감사합니다. 덕분에 문명을 더 재미있게 플레이할 수 있게 되었습니다. 근데, 전 두툰 AI 2024와 밸런스 모드 2024 버전을 동시에 실행하면 에러 창이 뜨는데 혹시 이유를 아시는 분이 계실까요?
Haru42 4 Jun @ 12:30am 
이제 막 입문하는데 두툰식 밸런스하고 순한맛하고 이거까지 3개 구독하면 되나요?
CHICK_BEAN 3 Jun @ 6:47pm 
음 .. 작동이 안되네요 해당 모드만 넣고 적용시키는게 아닌가요?
SY 30 May @ 11:21pm 
항상 재밌게 하고 있어요~ 감사합니다
II2458II 26 May @ 5:36am 
AI가 많이 개선되어 좋습니다. 문명6이 살아숨쉬게 해주는 문명6의 허파 두툰
dootoon  [author] 26 May @ 1:08am 
@hungryberi 왕감사
hungryberi 25 May @ 2:38am 
두툰님 모드 계속 쓰다보니깐 이제는 바닐라를 도저히 못하겠음... 진짜 AI차이가 너무 심함