RimWorld

RimWorld

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Breach Breaks Platform
   
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Mod, 1.5
File Size
Posted
Updated
792.002 KB
14 May @ 9:36am
8 Jun @ 10:11pm
5 Change Notes ( view )
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Breach Breaks Platform

Description
With this mod, when an anomaly tries to escape containment, it will damage the platform instead. The amount of damage is based on the entity's minimum containment strength. When it attempts to escape a notification is also sent.

Requirements
  • Rimworld Anomaly DLC
  • Harmony

Configuration
You can toggle whether or not the platform should be destroyed. (If toggled off, the entity will check the platform's health and if it's low enough it'd break it, it'll just escape instead)
You can change the platform damage multiplier for escape attempts.

Mod Compatibility
It is compatible with SYSMY's Lobotomy Corporation escape music : Escape music will only trigger when anomalies succesfully escape however, while using the mod, music will always stop playing when an escape attempt is made. Better compatibility may come in the future.

Github link here[github.com]




I'm sure this isn't optimised so if anyone want's to help out I'll happily improve the code. This mod was made out of curiosity of how easy it'd be to do, but since I like the idea I decided to make it public.
Popular Discussions View All (1)
0
23 May @ 9:03am
Bug Reports
Ostrichman the Third
15 Comments
DemonX3 16 Jun @ 2:15pm 
Another thing from what I've noticed, anomalies never deal more damage than double the minimal containment, even with config set to x5. Could it be related to damage type or something else altogether?
Ostrichman the Third  [author] 8 Jun @ 10:12pm 
Alright new update should fix the default values.
Ostrichman the Third  [author] 8 Jun @ 5:10pm 
Oh interesting, I'll have a look at that soon, thanks for the report!
DemonX3 8 Jun @ 4:53pm 
Apparently the default value for damage is not 2.5 as stated in config description, but 0, according to what I had on fresh install of the mod
Kyrox 25 May @ 3:47am 
I'll look into it properly when I get time away from work. I work for railroad and won't be home for a few days.
Ostrichman the Third  [author] 24 May @ 4:29pm 
Only two things I can think of: Colonists will automatically repair anything in the home area; and please check the mod settings. If you could, tell me what anomaly you tried it with, what it's Minimum Containment Strength is, and what settings you have for my mod
Ostrichman the Third  [author] 24 May @ 4:24pm 
Hm, I've tried with that mod and still couldn't recreate your issue. If you can share the modlist, or have any idea what is causing issues I'll fix it.
Kyrox 23 May @ 9:44pm 
The only mods that I can think off of the top of my head is perhaps Fists aren't made of steel.
Kyrox 23 May @ 9:42pm 
Ive got a massive modlist. Let me do some investigating and I'll see what I come up with. There's no errors, so I'll need some time.
Ostrichman the Third  [author] 23 May @ 9:05am 
@Kyrox What anomaly caused that to happen? Do you have any other mods Anomaly related? I haven't been able to recreate your issue :c