Stellaris

Stellaris

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1.938 MB
13 May @ 3:15am
14 May @ 10:32pm
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DLR more faction

Description
原版的派系机制比较鸡肋,种类单一,收益低,还容易不满降幸福度,于是就动手拓展并修改了一下。

添加了18种新派系,即便是同一种思潮下也会出现理念的分歧(例如唯心主义就会出现圣战派和苦修派,圣战派主张对异端重拳出击,发动圣战;而苦修派主张回归自我,杜绝感官享受的腐蚀,拒绝化学极乐……)
调整了派系凝聚力产出的数值,现在派系会产出更多凝聚力和资源
调整了派系认同与幸福度的数值,现在派系只有在认同低于25%才会开始不满,并且回调了所降低的幸福度。并且增加了派系支持度极高会增加25%的幸福度。

后续可能会继续添加派系或者做点派系相关事件,看情况吧。

The original faction system was rather lackluster, with limited variety, low benefits, and easily caused dissatisfaction that reduced happiness. So, I took it upon myself to expand and modify it.

Added 18 new factions. Even within the same ethos, there will be divergences in ideals (for example, under Spiritualism, there will be the Crusader faction and the Ascetic faction. The Crusader faction advocates striking hard against heretics and launching holy wars, while the Ascetic faction advocates returning to the self, preventing the corruption of sensory pleasures, and rejecting chemical bliss...).

Adjusted the values of cohesion output by factions. Now, factions will produce more cohesion and resources.

Adjusted the values of faction approval and happiness. Now, factions will only start to become dissatisfied when their approval is below 25%, and the amount of happiness reduced has been adjusted. Additionally, extremely high faction support will now increase happiness by 25%.

In the future, I may continue to add factions or create some faction-related events, depending on the situation.
3 Comments
黄油炖牛奶 21 May @ 4:13am 
派系会突然出现然后消失,再出现再消失。而且我开局9个派系,太多了吧。不如就改改原版再添加少量的拓展派系吧。另外,加资源的派系很有意思。
大良人 big good man  [author] 14 May @ 11:30pm 
@知易不知难,没有问题,我就是这么写的(笑)
知易不知难 14 May @ 8:46am 
你的道教 为什么是稻教呢 是我开的汉化包的问题吗