Slay the Spire

Slay the Spire

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The Spawn (Beta)
   
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File Size
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Updated
139.998 MB
12 May @ 4:10pm
1 Jun @ 6:43am
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The Spawn (Beta)

Description
This is a mod about my friend, OhHeckItsAnnu - or just Annu.
This is my first mod and it introducing a whole character, the Spawn, with a Burning and Overheat mechanic.
Compared to most characters, this one was kept pretty simple and down-to-earth.

In total this mod brings:
- 70 cards
- 10 special Overheat cards
- 9 character-specific relics
- several new Buffs and Debuffs

All assets were created by me - so not very good - so all the assets you see are subject to change.
Additionally, it would be awesome if you found bugs and told me about them. Just an idea, no pressure.

Yeah, thanks for checking this out.
Popular Discussions View All (1)
5
13 hours ago
Crash Bug
Sagil
11 Comments
Sagil 12 Jun @ 4:08am 
Cards returned to your hand by Eternal Flame don't cost zero.
Sagil 12 Jun @ 1:34am 
The upgraded version of Firebolt is pretty weak: changes from 6 damage + 2 burn to 8 damage plus 2 burn. Compare this e.g. to Poisoned Stab which upgrades 6 damage + 3 poison to 8 damage + 4 poison. I'd suggest increasing burn by one point as well (for 8 damage + 3 burn).
AgentPhil 31 May @ 6:14pm 
SO I have an issue that only occurs with this mod installed: If I give something Poison, this starts spamming:
01:13:24.255 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.271 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.289 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.305 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.345 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.351 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.381 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.400 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.413 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.430 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.446 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.462 INFO patches.CreaturePatches> Poison Amount: 1
01:13:24.480 INFO patches.CreaturePatches> Poison Amount: 1
Lags the game HARD.
Sagil 29 May @ 7:03am 
Obsidian Arms and Obsidian Arms+ have the same description.
Sagil 29 May @ 5:44am 
Burn Scars with 3 heat applies only 1 burn (rounding down, not up).
Sagil 29 May @ 5:12am 
Focus Fire power is missing an icon, and without any heat reduced damage by -1.
Sagil 28 May @ 10:47pm 
Increasing heat is incredibly weak in most situations (i.e., without specific combos such as Devil's Pact), and the upgrade just isn't worth it. I'd suggest to drop the cold 1 and increase the damage of the upgraded version to 9 to at least keep up with basic strike.
An Innocent Kitten 18 May @ 5:05pm 
the power 'dragon breath' seems to be innate even though its not shown on the card
Osprey 17 May @ 4:46am 
With those things being said, I think you've created something with a lot of potential. The burn mechanic is really fun and I like the idea of overheat cards, it just feels slow. I can't imagine making that work on A20 runs. If you have interest in continuing to work on this (I hope you do!), I'd be happy to break down some of the improvements/reworks I think would be reasonable.

One bug so far: Heatstroke currently only grants heat. It doesn't apply weak/vuln to all enemies
Osprey 17 May @ 4:45am 
Played a couple of runs at A0 but here are my first impressions: the character feels very weak, especailly in act 1. Her common pool is honestly full of cards I would never take in almost any situation. Some of her powers are strictly worse than the base characters (obviously haven't learned all the synergies yet, but some of her powers should be cheaper for what they do -- the one that deals damage equal to heat at the end of your turn should cost 1 unupgraded, and maybe should upgrade to deal damage equal to heat when its played for a suggestion). I think numbers can be increased a bit across the board for commons especially.