Imperator: Rome

Imperator: Rome

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TE : C3rd for Terra-Indomita
   
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3.282 MB
11 maj @ 11:33
23 jul @ 1:44
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TE : C3rd for Terra-Indomita

Beskrivning
This is the compatibility version of "Crisis of the third century" if you are playing with Terra Indomita

If you are playing without Terra Indomita, use the original version of the mod : https://steamproxy.net/sharedfiles/filedetails/?id=2858320715

The load order is the following

- Terra Indomita : https://steamproxy.net/sharedfiles/filedetails/?id=2856497654
- C3rd for Terra Indomita (this mod)

To see the list of the contents the mod offers, see the description in the main mod steam page.

WARNING :


Compatibility is like brain surgery, the game will find several files in several mods in order to assemble all the pieces and avoid errors and duplicates.
As such, this compatibility version can be subjected to some inconsistencies or bugs, due to the very complex nature of the mods it shares files with. Please report any problem you encountered here or on the "Crisis" forum post : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/

This is an interface compatibility, Terra Indomita might have some content that will balance poorly with Crisis, do not hesitate to report anything that you think needs balance.
11 kommentarer
Diskiant  [skapare] 25 jul @ 6:56 
@Crazy Wolf I explained pretty poorly, you have to make a save in the debug mode and open your save in an editor. Go to your country tag and look for the invention tree which is a list of booleans. I made an explanation for a similar process here : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/post-29612590
You don't have to touch any game file.
Crazy Wolf 24 jul @ 18:59 
I did try inserting the 0s at the end of the research tree file but it scrambled up the entire research trees even worse, creating duplicate trees.
Crazy Wolf 24 jul @ 18:58 
So I'm trying to fix the invention scramble in my game due to the new update, I'm trying to follow your instructions but either I have no luck or i am not doing it right. When you mean "save edit the invention boolean list" you mean open the "00_oratory_inventions_c3rd.txt" file? And when you say "(47th, 55th, 56th, 133th booleans)" you mean the innovations in brackets? You insert a 0 in the bracket or overwrite everything in the innovation bracket with a 0? This has me scratching my head.

When you say "delete the whole invention tree," how? In the save game file?
Diskiant  [skapare] 23 jul @ 2:03 
Mod updated for Invictus 1.8, Invention shuffle to expect on ongoing saves.
- 4 new Invictus inventions on the oratory tree (47th, 55th, 56th, 133th booleans from the end)
- 3 new Invictus inventions on the civic tree (17th, 22th, 23th boolean)
You can try to save edit the invention boolean list as the first tree considered in booleans is the civic one, then martial, oratory, religious)
You have to insert 0s at the position of these inventions in the invention list, if it's too tedious to count, just add 3 0s at the rough end of the civic tree and 4 0s somewhere in the oratory.

If you cannot bother, just count your inventions, delete the whole invention tree, then give yourself the number of free invention to recreate your tree.

Sorry for the annoyance, this happens at each inventions updates due to the very not flexible invention tree.
Diskiant  [skapare] 18 jun @ 1:04 
Bug fix for that localization issue. Warn me if you still have those.
Diskiant  [skapare] 18 jun @ 0:49 
I'm investigating on some localization problems.
Eternith 17 jun @ 18:06 
For me, event descriptions and the stuff with the solidus are broken, but everything still works.
m00p 17 jun @ 16:05 
Hey does this new version break saves? Some localizations are a bit wonky from what I can see
thanks buddy <3
Diskiant  [skapare] 20 maj @ 3:54 
@Snow Ball
Complicated, you'll encounter an invention shuffle, and may have some bugs here and there. If you're not far from the beginning of the game you can try.