Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of The Empire [REUPLOAD] [5.0.0]
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10 May @ 5:25pm
15 May @ 7:31am
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Landmarks of The Empire [REUPLOAD] [5.0.0]

Description
This is a reupload of the mod Landmarks of The Empire, which for some unknown reason back in 2023 had been removed from Steam Workshop. But luckily I found the original mod and decided to reupload the mod to Steam Workshop. I take no credits for the original mod nor the new one, all credits goes to the original author of this mod, which is freakpear. If freakpear wishes for me to remove the mod then I will! The description text comes from the original mod.

Features:

• 7 new landmarks across The Empire based on lore to the best of my ability with some artistic licence:
– Sootson’s Artillerist School, Talabheim
– Drakwald Firing Range, Hergig
– The Three Pikes Tavern, Krugenheim
– Black Bear Fortress, Averheim [NEW UPDATE! Changed from Tier 3 to Tier 5 and its effects have been modified]
– Eldred’s Guardhouse, Pfeildorf
– Fort Oberwil, Wurtbad
– Stubborn Stallion Pastures, Wolfenburg
• The Red Moon Inn now has Witch Hunter recruitment, wine and beer resources and more.
• Nuln Gunnery School has a missile damage effect.
• Castle Reikguard has some siege defence effects
• Garrison changes for Middenheim Great Temple of Ulric, Castle Reikguard, and Blazing Sun Chapterhouse.

Compatibility and Other Info:

• Should be compatible with everything but from my own testing is compatible with at least Immortal Landmarks, Landmarks of Legend, Landmarks of Eternity, and all the mods in the Your New Empire Mod Collection.
• 100% compatible with Immortal Empires Expanded and The Old World (once it is updated to 5.0 version).
28 Comments
CrimsonAvocado 11 Sep @ 10:49pm 
Really like the ideas in the mod. I suggest that the Drakwald Firing Range, +20/25% to Handgunners' missile strength/reload time is too strong. It's double the buff a lord can give with their Sharpshooter skill or with the Gunnery School upgrade. Similarly, Eldred's Guardhouse's +10 MD buff vs Greenskins factionwide, seems like a lot
Duck05 23 Aug @ 6:43am 
update for new patch?
Grenando 6 Jul @ 6:35am 
hi man on old world the landmark are not showing
Balthasar 15 Jun @ 12:44pm 
Is this compatible with SFO? I wouldnt expect it to be
Maus 6 Jun @ 12:50pm 
For some reason, a lot of landmarks are not showing up. I am missing the following:

– Drakwald Firing Range, Hergig
– The Three Pikes Tavern, Krugenheim
– Black Bear Fortress, Averheim
– Fort Oberwil, Wurtbad

All other landmarks, including changes to vanilla landmarks have been done. Not sure if this has been reported before but just wanted to let you know.
Kristoffer Gerdien  [author] 30 May @ 9:13am 
@sigmar_disciple Yes, all three of the landmark mods you listed in your comment are compatible with Landmarks of The Empire and will work just fine together. I always use those three landmark mods AND the three main landmark mods (Immortal Landmarks, Landmarks of Legend and Landmarks of Eternity plus Landmarks of Eternity - Immortal Empires Expanded Edition) together and they run and work just fine.
cmo 29 May @ 4:23pm 
Stonkz is a reference to a meme about stocks / the stock market
sigmars_disciple 24 May @ 1:53pm 
What does "Stonkz" mean? (Pardon my ignorance.)

Does anybody of you slang/insider lingo specialists ever run this together with one of the following:
- Bretonnian Landmarks 4 the Empire
- 6 New LMs for the Empire (for IEE) by Elcharius
- 3 New LMs for the Empire (Aarnau/Gorsel) by Elcharius

I will do now and I'm pretty sure they also run together without problems (plus there should be no overlap, they should be complimentary). Kruber, I'd like to see you in my office ASAP <3
Kruber 21 May @ 4:14am 
@Sigmars_disciple Stonkz
sigmars_disciple 19 May @ 4:33pm 
What does $GME mean? (Pardon my ignorance.)
Thanks so much, @Kristoffer! <3