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In other news, I forgot to post a comment earlier, but I added some syncing code to the team auto-join, so I think it should now work in multiplayer.
As for the other features, the mod was made with multiplayer in mind, but admittedly has not received any thorough testing. There may be some features that are controlled by client-side config that should be server-side config settings instead.
not sure if its a conflict with one of the several other qol mods i have installed though.