tModLoader

tModLoader

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Q.O.L. 3000
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
733.443 KB
9 May @ 1:55pm
1 Jul @ 3:45pm
10 Change Notes ( view )

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Q.O.L. 3000

In 1 collection by BlockCrusader
BlockCrusader's Mods
23 items
Description
Q.O.L. 3000

Q.O.L. 3000 is - big surprise - yet another quality of life mod. Why '3000'? Because you've probably seen that many quality of life mods by now.
Anyways, this mod in particular is mostly a mish-mash of QoL features I've seen in other mods, tailored to suit my personal preferences. I've also tried to keep the mod as loyal to vanilla balancing and design as possible, but given the nature of QoL it isn't possible to perfectly maintain balancing.

Every single feature in this mod can be toggled and/or adjusted to suit your perfences; don't like something I added? Just disable it in the config, easy as that. Wherever possible, I've even made it so that individual players can independly configure (some, but not all) features on their client.
Below is a list of this mod's features. Those which can be customized per-client have been marked with a *;

Item Accessbility
  • Demolitionist sells Extractionator: Self-explanatory
  • Orange Zapinator and Hel-Fire downgrades: Orange Zapinator and Hel-Fire transmute into the Gray Zapinator and Cascade, respectivley
  • Extra Snow Globe drop: The Snow Globe can rarely now drop out-of-season, from enemies in the Snow biome
  • Merchant sells Recall/Wormhole: The Merchant can sell Recall and Wormhole Potions if some are in your inventory
Item Buffs
  • Glowy tiles*: Life Crystals, Life Fruits, and Mana Crystals emit light
  • Potent Life Cystals/Fruits*: Double the potency of Life Crystals and/or Life Fruits
  • Discount from inventory*: Discount Card's discount now works from your inventory, like info accessories
  • Passive accessories from banks*: Info accessories can now confer effects from all personal storages (Piggy Bank, Safe, etc.)
New Items
  • Sun Compass: Tool which points the way to the Jungle Temple. Sold by the Witch Doctor
  • Suspicious Looking Bulb: Manual summon for Plantera. Made from Rosy Petals, which drop from Plantera and her bulbs
  • Lost Nimbus: Manual summon for rain. Dropped by enemies during rain, or fished up in space
  • Living Cyclone: Manual summon for windy days. Dropped by enemies during high wind, or crafted
  • Sandstorm Slab: Manual summon for sandstorms. Dropped by enemies in the Underground Desert or during sandstorms
  • Club Goblin Card*: Kill the Goblin Tinkerer for this accessory, which provides a discount on reforg costs
  • Gold Credit: Tinker of Club Goblin Card and Discount Card. Can be set to be inherited by Greedy Ring
Awareness
  • Event awareness*: New status messages for when various events start or end, including weather, lantern nights, and more
  • Permanent upgrade awareness*: Adds tooltips to permanent upgrade items to tell you when you've used them
  • Low HP awareness*: Your player and health bar pulse red when at low HP
  • Healing awareness*: Visual and sound cues will occur when Potion Sickness wears off
NPC/Enemy Tweaks
  • Larva safety: Makes it so that Larva must be mined to break them; no more accidental Queen Bee encounters
  • Boss zen: 90% lower spwan rates during boss fights. Also disables Harpy and Wyvern spawns during Pumpkin/Frost Moons
  • No Antlion/Snow Balla griefing: Antlion and Snow Ball projectiles no longer place sand/snow blocks
  • Bound NPC safety: Make NPCs in need of rescue immune to hostiles' attacks
  • Critter safety: Make critters immune to hostiles' attacks
  • Tough Town NPCs: Increase Town NPCs' max life and life regen
  • Pet safety: Make Town Pets immune to hostiles' attacks
Etc
  • Short Respawns*: Customize respawn times outside of boss fights
  • Auto-join Teams*: Choose a team to automatically join whenever you enter a world

Note that not all features are on by default. Be sure to check out the config (Both Server and Client) before starting to play with the mod!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you're allowed to view and utilize code from the source if you'd like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by URARUA)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].
Originally posted by tModLoader:
Developed By BlockCrusader
84 Comments
BearBear 21 Jul @ 12:26pm 
it helps when you dont want to download all of the QOL mods
PoipleToitle 13 Jul @ 7:20am 
It's not. it's probably a conflict with another mod I have installed.
BlockCrusader  [author] 13 Jul @ 6:37am 
@PoipleToitle, it should work as long as it isn't raining
PoipleToitle 13 Jul @ 6:31am 
Is there a specific time or spot to use the Lost Nimbus? I can't seem to get to work...
BlockCrusader  [author] 6 Jul @ 4:46pm 
@Protogen_Rhythm, thx for letting me know. I'm not sure why item sales wouldn't work, especially since that particular feature is a server-side toggle.
In other news, I forgot to post a comment earlier, but I added some syncing code to the team auto-join, so I think it should now work in multiplayer.
Protogen_Rhythm 6 Jul @ 11:57am 
another example feature that i couldn't get working was the demolitionist wasn't selling the extractinator even if it was on, incase that helps
BlockCrusader  [author] 1 Jul @ 3:41pm 
@Protogen_Rhythm, I re-checked the code and I think I'm missing a netcode call in order to sync the player's team across all clients. I'll get that patched up in a bit, lemme know if it's still not working after that.
As for the other features, the mod was made with multiplayer in mind, but admittedly has not received any thorough testing. There may be some features that are controlled by client-side config that should be server-side config settings instead.
Protogen_Rhythm 1 Jul @ 1:55pm 
auto join team isn't working properly for my group, friend can't wormhole to me when I use the feature... ...honestly i think almost every feature of this was bugging out on my server.
not sure if its a conflict with one of the several other qol mods i have installed though.
Aliko173 16 Jun @ 5:27pm 
Oh wow, can literally replace 5 mods with this one.
🪓 Faith ☕ 12 Jun @ 6:39pm 
i'll take a try this mod