No More Room in Hell

No More Room in Hell

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Chamber for Winchester 1892 and bullet shove fix
   
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Category: Weapon Skins
File Size
Posted
1.373 MB
9 May @ 5:46am
1 Change Note ( view )

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Chamber for Winchester 1892 and bullet shove fix

Description
You guys ever stared at the winchester chamber,wondering
not only why there is no holes in the barrel,but how come
the gun doesn't explode to pieces,blowing up your hand if
not your face when firing the gun? Well,I got you covered.


The rifle now has a proper hole in its barrel,making the
ammocheck animations look less miserable. There is also
some little detail added like a lifter and some misc
things on the inner sides.
Also,I fixed the bullet flying out of nowhere and going
back inside the rifle when performing a shove/bash.


This is the kind of stuff I would usually refer as an
"overhaul",but for one,I only modified the chamber/breech
part,nothing else (well beside the flying bullet issue too).
Also,for the gun nerds,this rifle is neither a proper 1873
nor a 1892 model.it seems to be a hybrid of both,and trying
to fix it to either one of these would require significant
rework and major edits.I am not taking that road,sorry.


As I said,nothing else have been modified.Any custom textures
will be compatible,same with any VMT mods (darkel stuff,MLM...)
Any issues to report,comments/suggests...you know what to do.


credits:
anything default:NMRIH team
anything modified:cheeselobber





5 Comments
T.TV/Undastelar 14 May @ 5:25pm 
Thank you. That was killing my brain previously.
CheeseLobber  [author] 9 May @ 8:33am 
I have a few things in mind,maybe with time I'll have new plans.
I don't know,this is not a race for me.
RedJester1022 9 May @ 8:22am 
Well... sad you dunno shit about blender. Any way, before you gone to complete offline, are you going to make fixes for other weapons? Or atleast thoughts about them
CheeseLobber  [author] 9 May @ 8:08am 
I do edit the QC,but I'm sure someone who knows that stuff better than me
may not have to.
From what I've seen so far,changing anims seems actually quite straightforward
as long as the bone structure,names and the QC entries are all matching.
(let's just say I suck at this).

If you intend to tinker with animations using Milkshape,you will either suffer,you
might unintentionally break bone structure,or milkshape will simply bug trying
to open the anim viewport (mine does and no longer works). Blender is a far
better and free option,but I don't know anything about it.
RedJester1022 9 May @ 7:57am 
Cheese, hey. When you remaking the animation for guns, you remaking only animation? Or you also edit QC file?