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I don't know,this is not a race for me.
may not have to.
From what I've seen so far,changing anims seems actually quite straightforward
as long as the bone structure,names and the QC entries are all matching.
(let's just say I suck at this).
If you intend to tinker with animations using Milkshape,you will either suffer,you
might unintentionally break bone structure,or milkshape will simply bug trying
to open the anim viewport (mine does and no longer works). Blender is a far
better and free option,but I don't know anything about it.