Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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120 Berserkers
   
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Tags: mod, Units
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372.452 KB
9 Oct, 2014 @ 4:21am
2 Mar, 2022 @ 9:23am
13 Change Notes ( view )

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120 Berserkers

Description
Hi,

I have altered the germanic unit sizes a little bit:

The Berserker unit now has 120 men instead of just 80 (on large unit size), on ultra its 160 men as of now. Also, the suebi units Spear-Brother and Spear-Levy now have 15 men more in their ranks (20 more in ultra). The Wodanaz-Spears stay the same in size but now they are counted as a super-heavy spear unit (although i am not quite sure what that actually is good for :) )

Since the Berserkers now have a significant number of men more in their ranks i have adapted the costs a little bit: The purchase of this unit now costs 1340 instead of 820. The upkeep I put on 190, before it was 150. It is now slighty more expensive than the Sword-Master at recruiting but its upkeep is still a little bit lower. I think this is fair because it is now equally good (or even better) at ripping holes in enemy lines but its weaker when it comes to holding their own line of battle. So the Sword-Master unit has a higher upkeep because you have to pay for the maintenence of its superior gear.
Yep that was it!

Reasons for this little mod: I personally found that the germanic units are a little bit weak in terms of morale-strength and variation. They (intentionally) lack a good juggernaut unit that can hold a battle line a decent amount of time. The additional 15 men won´t really change that but now they will hold just a little bit longer hopefully so that you can do some other maneuvers in the time with cavalry or whatever. This specially goes for the early game in which the low-tier celtic tribes for example have already higher weapon damage and armor values.
On the other hand the intended lack of heavy line infantry makes the Suebi sort of an ambushing faction (which is good) but in order to ambush a heavy roman legion for example you need a good wrecking ball. The 80 Berserkes didnt always do the job because they were just too few in my opinion.

Intended for Grand Campaign! Have Fun!
6 Comments
Ædra 29 Nov, 2014 @ 5:37am 
no iam currently playing CIG expansion
Hackmeister  [author] 29 Nov, 2014 @ 4:44am 
@ saxon_hunter : are you playing grand campaign? I just tested the mod for a new grand campaign start and it seemed to be running fine. This mod only alters unit sizes and costs, so basically some statistics in the background, it shouldn't cause any glitches with the campaignmap. I swear, it does nothing else so it must be something on your end. Maybe you should go to the "data" folder in your Total War Rome II installation folder and check what mods you actually have installed. (Sometimes deleting them over the Rome Launcher doesn't do the trick) All the .pack files that also come along with a PNG picture of the same name are mods. Maybe there is something besides 120Berserkers that causes your problems. You can also delete them all and check wether your game is glitchy even without any mods installed. If so... i think you need to reinstall Rome 2.
Ædra 28 Nov, 2014 @ 8:56pm 
not working in emperors edition for me, i stripped all other mods i had but it causes my campaignmap to glitch to the point were iit becomes a 3 dimentional acid trip
professor_moriarty 14 Oct, 2014 @ 11:10am 
Awesome!! thankz
Hackmeister  [author] 14 Oct, 2014 @ 11:09am 
professor_moriarty 14 Oct, 2014 @ 8:27am 
Awesome mod!! was wondering if you could do one for the Hex Bearers to 160?