Battlezone 98 Redux

Battlezone 98 Redux

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Modding Guide: Custom Race HUD
By GrizzlyOne95
If you're working on a custom race/faction and want a fully custom HUD for it, this is possible.
   
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Custom HUD
You will need the following:

  • A decided race letter: this can NOT be a, s, b, c, i, F, or h - these are used by existing HUDs.
  • A HUD image (such as RaceHUD.png).
  • The attached .material file, which associates the HUD image to the race letter.

// CUSTOM FACTION/RACE HUDS // Guide by blue_banana // Make sure to delete all comments (text starting with "//" double slashes) import BZSprite/AlphaHUD from "sprites.material" // KEEP THIS LINE AS IS! This tells the game how to process the HUD. material HUDcombX : BZSprite/AlphaHUD // Change the X in "HUDcombX" to the letter of your race. { set_texture_alias DiffuseMap RaceHUD.png // Change the filename (RaceHUD.png) to your race's custom HUD filename. }


Copy the .material file code above and give it the same filename as your HUD image. Read all of the comments (text beginning with "//") and follow their instructions - it's as simple as putting in your race letter and your HUD image filename. Finally, delete the comments.

Thanks to BlueBanana for this information.

Advanced Note: You can overwrite the stock HUD designations by editing sprites.material to point to your own material/HUD. However, the uploader tool doesn't allow you to upload this by default. I had to deal with this with my ISDF and Scion HUDs.