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More Archotech Garbage (Continued)
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20.095 MB
2024년 5월 7일 오후 8시 17분
2024년 8월 25일 오전 7시 08분
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More Archotech Garbage (Continued)

Zaljerem님의 1 모음집
Zal's Continued Mods
아이템 469개
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Original mod by MrKociak
https://steamproxy.net/sharedfiles/filedetails/?id=2391102796
If the original author requests it, I will remove this update.

Full credits at end of description.

Not a hard requirement, but adds a lot more stuff:
Proximity (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2156644611

Other related mods:
More Archotech Garbage - Craftable Fragments (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241945459

More Archotech Garbage - Standalone Artifacts (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241946109

1.4 version is provided as a courtesy; it has been updated from the previous fork and is as good as it gets. All notes below - and all changes moving forward - are 1.5 ONLY.

--

Gene-related components now added! (Requires Biotech)

Archotech Gene Ripper
(Requires "Gene Ripper" - https://steamproxy.net/sharedfiles/filedetails/?id=2885485814)
Non-constructable building that works exactly like Gene Ripper from Daniel's 'Gene Ripper' mod, but allows to extract up to certain (can be set in mod settings) amount of genes selected by the player, including archite ones. (Default is that between 1-6 genes out of the selected are ripped) Can work with fresh dead bodies. Description of the Gene Ripper from Daniel's 'Gene Ripper' mod: An advanced gene extractor used to extract a large amount of specific genetic material. Once a pawn is inserted, the Gene Ripper chews through their body, killing them in the process.

Archotech Gene Extractor
Non-constructable building that works like Biotech Gene Extractor, but also can extract archite genes. Description of the Biotech Gene Extractor: An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it. Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm. Genes that require archite capsules are too complex to be extracted.

Archite Genepack Assembler
Non-constructable building that does not require power or fuel. Once installed, it starts a one year (can be changed in the mod settings) count-down. After that time, it spawns a genepack composed exclusively of archite genes (number can be changed in the mod settings). The genes are randomly drawed from the total pool of archite genes present in the game (including installed mods). If this building is moved, count-down restarts after it is installed again.

Recipe: archite capsules

--

Please see original mod page for extensive images and additional detail. I'll try to migrate some/all of it over eventually.

After some cleanup and a little TLC, this mod is now a lean, mean, fighting-machine.

Known issues:

Research assistant can throw a non-fatal error if it tries to add points when you have no project assigned. Working on it.

- Anomaly -

The indestructible archotech wall has no containment value as that is based off hitpoints. For now use the primitive wall in that situation.

Additionally, the archotech floor is no longer completely clean if running Anomaly in order to allow certain events to occur.


Complete list of mod integrations:

Adaptive Storage Framework
Archotech+ (Continued)
Archotech++ for 1.5 (patch is now on their side)
Archotech Expanded Prosthetics
Artifacts Expanded (Continued)
Cyber Fauna (Continued)
Doors Expanded
Dubs Bad Hygiene
Geiger Belt (Continued)
HALO: Rimworld Psychic Pulse Armory (Continued)
Ideology [DLC]
[JGH] Archotech Brain
KEP Toolbox Bionics (Continued)
LWM's Deep Storage
Mechanoid Bench 2
Mechanoid Bench 3
Medical System Expansion 2
More Utility Packs (Continued)
Regenerator Nanohive
Rimsentials - Spaceports (Continued)
Royalty [DLC]
Seamless Embrasures
Simply More Bridges (Continued)
Save Our Ship 2
The Joris Experience
Various Space Ship Chunks (Continued)
VE Cooking
(with VE Cooking)
- Alpha Animals
- Alpha Bees
- Kit's Brazilian Crops (Continued)
- VCE Carni/Veg Patch [not updated to 1.5]
- VE Brewing
- VE Memes and Structures
- VE Settlers
- VE Cooking Sushi
- VE Cooking Stews
VE Fishing
VE Furniture
VE Furniture - Art
VE Furniture - Farming
VE Furniture - Power
VE Furniture - Security
VFE Insectoids Equipment
Yet Another Prosthetic Expansion Mod - Animals

Pending: (* - already implemented)

Alpha Bees - working, but patch is split between mods and archotech honey isn't fully implemented. Will try to address.
Armored Floors [not yet updated to 1.5]*
[FSF] Advanced Bionics Expansion [rework]
Klickmala Race (Continued) [not yet updated to 1.5, but will be]*
VE Genetics - rework entirely against VE Genetics (this appears to be an old Genetic Rim patch)
What the hack - A little expansion [not updated yet, but will be]*

Obsolete: [removed until/unless mods update]

Archotech Medicine
Rim-Effect: Prothean Archotechs
VE Factions - Vikings
VE Factions - Insectoids
[SMP] Simple Archotech Implants
Midworld Expanded: Vapes
Eternal Youth Implant

--

Original mod notes (1.3):

Adds more archotech garbage and ways of crafting already existing ones.

Credits:

MrKociak - original mod

Biotech-related additions:
Taranchuk (coding)
Death Tomato (chipping and project)
Ogam (artist)
Nameless (chipping, project and concepts)
댓글 145
batatafritada 2024년 10월 2일 오후 6시 57분 
hello, I think archotech medicine should be applied like a serum instead of used as medicine.
Atm, when the option for "use best available medicine" is on, the pawns will use archotech medicine anesthize a patient. And not being able to apply it means that the pawns will have to use it manually, which prevents the use of said medicine in incapacitated pawns.
CMaia 2024년 9월 23일 오전 2시 25분 
Also no segments (hands/foreams/forehands/feet/fingers) of advanced versions of archotech added by having both mods have recipes to make them
CMaia 2024년 9월 23일 오전 1시 52분 
There's something wrong with the patch for MSE2 when you have Archotech Expanded Prosthetics enabled too. There's two archotech legs and arms recipes named "advanced archotech leg" and "advanced archotech arms" and both are unlocked with different techs, one with the 2 and the other with the 3.

Also there's two recipes that make the arms and legs, one with advanced in the name and other without. Also in different techs, 2 and 3.

Also it's possible to make the limb assembler make complete arms and legs with MSE2 enabled? Right now they are spawned without the forearm and internal support
Barrabas 2024년 9월 17일 오후 2시 34분 
Arcotech soda seems to be broken for me. Not really sure what I am doing wrong or if there is some mod interaction I am missing, but I can't seem to arrange my list in such a way as to make the heDiff stick to my pawns. Not complaining, really. Just saying so for anyone wondering.

Thanks to Zal for keeping this mod alive, You're a real mensch.
BrenTenkage 2024년 9월 17일 오후 2시 11분 
alpha bees got an update, figured I'd mention that
moonstar67ppm 2024년 9월 16일 오전 11시 28분 
Hi just want to inform this behavior where my colonist refueling archotech rocket engine with fragments. The info on the rocket said 10 fragment is enough to fully fuel the engine, and I notice there is a counter stat on the engine like 99xxx/100000, but my colonist is constantly refueling this and spending my precious fragments.
Nameless 2024년 9월 16일 오전 12시 25분 
Hello @Zaljerem, many thanks for adding the credits! You are doing a job that makes thousands of people happy. Can I please have your Discord handle? I would like to chip in to support your work (@DeathTomato and anyone else would you like to join?). Plus I have some More Archotech Garbage (Continued) materials that have been prepared but not yet been implemented, maybe you would manage to do this?
Prototype-alpha 2024년 9월 9일 오후 6시 36분 
Will the [FSF] Advanced Bionics Expansion patch work? Even if it hasn't been completed?
Zaljerem  [작성자] 2024년 9월 7일 오전 8시 32분 
My apologies; I'm juggling a lot of things everywhere I turn at the moment. I added the credits as you specified (apologies for that oversight - I absolutely want credits for mods maintained). Regarding the archotech engine and any other outstanding issues, I'm going to try to make time to do a review on - well, everything - under my care and this one tops the list.
Nameless 2024년 9월 7일 오전 6시 00분 
The question with regards to the Psychic Terror Pulser is resolved, thanks :)