RimWorld

RimWorld

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Neural Intercept Matrix
   
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Mod, 1.3, 1.4, 1.5
File Size
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711.523 KB
7 May @ 11:40am
9 May @ 12:34pm
2 Change Notes ( view )
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Neural Intercept Matrix

Description
"Does your colony suffer from confused workers that attempt to wander recklessly out of the safety of your domain in fits of misplaced contempt? New from the Safer Labour Advocates for Vulnerable Entities, and proudly presented to planets as far as even distant RimWorlds, the Neural Intercept Matrix; or N.I.M. for short. The N.I.M. is implanted at the base of the neck, and intercepts the signals from the nervous system to arrest the subject of the usage of their major extremities. No longer are the high-risk individuals within your colony able to jeopardise your ability to protect them. You can swiftly and remotely activate the implant to cease their motor skills, rendering them unable to wander away or use illegally-seized armaments. Included also are schematics for alternative methods of remote activation, namely the N.I.M. Control Tower with adjustable effective radius to guide your labourers over a vast area, and N.I.M. Security Fence to discreetly and precisely prevent unauthorised access in or out of dangerous and restricted locations."

What Does It Do?:
This small mod adds a new way to defend against slave rebellions and prison breaks.
Most importantly, an implant unlocked from Brain Wiring, and two structures used to interact with the implant.
The implant can be used to disable either both of a pawn's arms or both of a pawn's legs until re-enabled, and can be directly interacted with via a selected pawn.
Both structures offer an alternative way to control the implant with less micromanagement, the first being a radio tower with an adjustable radius, and the second being a buried fenceline which only affects the tile it's built upon.
An attempt was made to balance everything nicely, but balance is often at the chaotic whim of a given playthrough and the various mods you play with, so if you find something is not to your liking, there is unfortunately not much to be done, but feel free to give feedback.

Errors?:
There shouldn't be any incompatibilities, and very few bugs if any. Should you find some, just report them and I'll try my best to get them dealt with quickly.

The Future?:
If you have any suggestions of features to be added, I'll compile a list of the things I think are most fitting and maybe have them added them when I get the chance.

Credits:
Director: PWRBTTN
Programmer: MIS42NE (a.k.a Sl4vP0weR)
Artist: SoL
4 Comments
mlod.maks22399 9 Jul @ 8:40pm 
This is just perfect for my "combat werewolf slave program"
MagnusCerebrum 15 May @ 7:00am 
man-made horrors within my comprehension
Healz4Life 14 May @ 2:05am 
this does not work with warcaskets from vanilla expanded pirates

also the manual ui button on selected pawns disapears when they are in a mental state
WaKKO151 9 May @ 8:59pm 
AMAZING!