RimWorld

RimWorld

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[FSF] Meditation Freedom
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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386.765 KB
7 May @ 3:07am
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[FSF] Meditation Freedom

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Description
Description

In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditation type and its items.

Meditation Freedom provides a suite of changes to allow you to set up meditation areas for your psycasters however you please without nerfing their psyfocus gain. The most important aspect of this is the Meditation Focus, which like anything else acts as a medium for meditation. This placable spot gives a psyfocus gain speed of 40%, however this can be adjusted in the mod settings to suit your needs.

The Meditation Focus has a simple non-intrusive small transparent circle for a texture. When the Vanilla Expanded Framework is loaded, you can use the choose graphic option to change to a completely invisible texture to make your Meditation Focus Invisible, so it better blends in with the room.

This mod is about playing how you want without penalties. The idea of the meditation focus is that you can setup your meditation area however you want and your people will get the full benefit of meditating regardless. Meditate at a lake, a campfire, an altar, or some lone tree in the middle of nowhere. The meditation focus will allow you to do it regardless of what it is or where it is and the adjustable psyfocus gain allows you to cut out the Anima Tree without feeling like you're nerfing yourself.

This mod also does the following.
- Anima Grass lifespan is been greatly extended to prevent premature death.
- Negative Artificial Building Radius is disabled on Anima Trees and Anima Grass.
- Anima Trees can be moved and planted.
- Anima Trees can be planted adjacent to trees and can be planted under roofs.
- The psyfocus gain from Anima Trees can be adjusted in the mod settings.
- Nature Shrines can be built without a Nature Psycaster.

It also includes the following options in the mod settings.
- Remove the Backstory Requirement for Natural Meditation.
- Unlock the locked Psycast trees from Vanilla Psycasts Expanded allowing anyone to use them.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
21 Comments
FrozenSnowFox  [author] 31 Aug @ 2:20pm 
@Doturami
I'm not sure what that option does. However, if its to remove the tribal backstory requirement or unlock the Vanilla Psycasts Expanded trees those are already included as options.
Doturami 31 Aug @ 5:12am 
Is this mod is not compatible with tweaks galore‘s free meditation function?
FrozenSnowFox  [author] 28 May @ 6:50pm 
@CantPlayJack
The anima tree will only grow anima grass if a person meditating has the natural meditation type. The option to remove the backstory requirement changes things so everyone should have natural meditation as one of their meditation types. If that isn't happening some other mod might be interfering. Try moving my mod toward the end of your mod list to ensure its overwriting any changes being made.
CantPlayJack 28 May @ 1:28pm 
Hi there! I've added this into my game and I removed the backstory requirement. I placed meditation spots around an anima tree and have four people meditating at it. None of them have the natural meditation type.

The issue is that no anima grass will grow. Am I misunderstanding what this mod is meant to do?
FrozenSnowFox  [author] 10 May @ 7:57pm 
@mysterioussol
Good to hear you got it working.
mysterioussol 10 May @ 7:47pm 
thank you its going great now! had to enable the mod setting :steamfacepalm:
JustSomeEggsInAPot 10 May @ 7:21pm 
Great mod man. Appreciate the additional ability to place them under roofs.
mysterioussol 10 May @ 7:05pm 
thank you :steamthumbsup: this was helpful
mysterioussol 10 May @ 7:03pm 
ok
mysterioussol 10 May @ 7:03pm 
it says artistic