Left 4 Dead 2

Left 4 Dead 2

37 ratings
COD: BOCW - XM4 Western Wall II (M16) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Rifle
File Size
Posted
28.067 MB
6 May @ 5:05am
1 Change Note ( view )

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COD: BOCW - XM4 Western Wall II (M16) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
241 items
Description
Done by Request. Compressed Weapon for MxDlZnB's [COD:BOCW] XM4 Western-Wall-II (M16A2):
https://steamproxy.net/sharedfiles/filedetails/?id=3167988239

Credits:
  • Me - Compressing
  • CODBOCW - Model, Sound Effects, Animation, and Texture
  • MxDlZnB - Material, HUD Icon, and Original Weapon

If you like using this compressed mod, giving me a support in the form of simple like, or even an award, would be greatly, very much appreciated. Your compliments, yes you! are what makes me inspired to make more mod like this. Just so you know, there's absolutely no pressure to do so; it's completely optional!
Haven't asked the author yet, so if the author wants me to remove it, then I will do so

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
3 Comments
яσииχ 10 May @ 3:43am 
cool:health:
Dokun  [author] 7 May @ 8:07am 
Yeah it's all good man:steamthumbsup:
T1 Simps 7 May @ 8:05am 
Thanks bro! I will enjoy it man :steamhappy: