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*Suena la vida es una lenteja *
- The map feels very small. It's very noticeable that it's not following standard koth map design. An area separating mid from spawns is missing.
- This breaking glass and sound effect on both sides is really unnecessary. TF2 maps don't really use interactive environment elements.
- Sounds of walking on broken glass sound like walking on a solid surface made of glass, and sounds of walking on this pale of cash sounds off too.
- There's a lot of work to do with player clipping.