Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarf Gains access to Malakai upgrade on confederating Malaki
   
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4 May @ 6:52am
24 May @ 11:04pm
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Dwarf Gains access to Malakai upgrade on confederating Malaki

Description
Before
People have reported that this only works when you confederate Malakai at the start of the campaign, otherwise, it has a chance of being broken. I deployed some fix, but haven't checked it would work or not

Use console mod or something similar to force confederate and report the exact condition of break if you happen to know it

Please read the description page, I'll just block & delete & ignore anyone who doesn't for my sanity

What it does
If you're playing as Dwarf, you'll gain access to Malakai's adventures upon confederating Malaki's faction, allowing you to upgrade several units.

IE only. No TOW or RoC

No MP

FAQ
Q. Why confederation?
A. Less work for me. Things like quest battle, summoning Spirit of Grungi, etc

Q. Why no MP
A. Otherwise I have to revise the code to support any faction rather than local faction. I don't play MP so I can't test to confirm it works on MP or not anyway

Q. IEE?
A. Check ChaosRobie's comment in the IEE mod.

Q. No RoC?
A. I don't play RoC

Q. Do I need DLC?
A. Yes, otherwise you won't be able to confederate Malaki

Q. Why is Dwarf Workshop discontinued?
A. That mod has too many sausage making in the mod. And the new DLC's feature is way way better IMO so I couldn't find the reason to continue

Q. Why have you uploaded this mod first before updating your other mods?
A. This is my way of updating the dwarfshop mod.

Q. Will you do X for me?
A. NO. GO AWAY

Q. Bug report?
A. Replicate the issue with a minimum amount of mods, or point out what mod is incompatible.
37 Comments
olekjaer86 23 May @ 7:02am 
@Rhox Im having problems after the cannon, I don´t get the kill on the gyrocopters . Thanks in advance .
BOT Zapiekankox 16 May @ 7:58am 
So if i understood it, you have to confederate Malakai when starting a campaing in order to get the adventure stuff. Thank u very much!
Arni the Terminator 15 May @ 7:33am 
Sorry, misunderstood that you meant IEE not the combo of both mods
Rhox  [author] 15 May @ 7:30am 
I JUST SAID I HAVEN'T TESTED IT
Arni the Terminator 15 May @ 7:02am 
Thanks for the quick response; yes, his mod has been working since he did that. So this mod is compatible with IEE?
Rhox  [author] 15 May @ 6:49am 
He said he fixed it by overriding vanilla JSON file, but I haven't tested it
Arni the Terminator 15 May @ 6:26am 
"Q. IEE?
A. Check ChaosRobie's comment in the IEE mod."

Sorry to bother you with that, but I can't find the comment on the IEE page. Am I correct to assume it's compatible since ChaosRobie fixed the issues his mod had with Malakai's adventures?
Rhox  [author] 12 May @ 7:50pm 
Oh, it's tied to the ritual then, that makes sense. Yeah better lock the ritual for the AI.
Will try after playing other games a bit
klahjfiog 12 May @ 7:30pm 
Regarding to the button condition, I've played a bit to see whats going on. It seems like if AI started an adventure (there will be global pop up somehow) the UI will not be working for that specific adventure, but its only the UI - you are still able to fulfill the targets and get the buff, you just won't see the requirements.
If an adventure's UI is not working you'll have to go to the specific battle site yourself by other means (console mod etc), but the battle itself and the trophy is working as intended.
If AI did not start a specific adventure before you confederation take place the UI seems to be normal, no bug whatsoever.
Recruit defeated LL does not seem to affect the adventure themselves.
Rhox  [author] 12 May @ 7:15am 
Huh, maybe something in the AI code in that case. Some saved value thing? But AI can't do mission, what condition do they use?