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-- The reactor LUA variables seem to be used in other parts of the script where they aren't multiplied so I don't know if it's a good idea to touch them. (I'm a software engineer irl, if it works don't touch it.)
-- Idk why rod1 is compared to 500 either lol.
I've uploaded the new versions of both this and the small reactor.
-- All of those problems actually carried over from the original, I hadn't touched them as I had only fixed a tiny error that stopped the reactor from starting up.
-- Diesel tank was an easy fix thanks for pointing it out.
-- The generator was actually linked up to the battery via an electric charger located at the back, but it appears the flow rate of the charger is too low so I put down a couple more. A direct connection isn't optimal as theroetically other connected devices could use up the internal battery.
the generator is not linked up to the rest of the power system, meaning it will run out of electricity and just die. The LUA for the reactor status screen has quite a few errors and weird things that hurts my programming brain: all of the variables are multiplied by 3 when the constant they are being compared to could be changed to 100 instead of 300, with the *3 removed in all if statements; when the rod temps are being compared to overheat, only rod1 is set to 500, meaning only rod one significantly changes color while the others are set to 100; the parts of code that deal with the actual graphics are horrific and have no notes to understand what stuff does, though this is not really an issue.
Just some more stuff that I noticed looking though the design, hope you are able to address these issues, gl.
I saw the old version and was interested in finding a fix for it so I fixed it myself before I found that you already did. Nice work.