Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[FIX-REUPLOAD] MMR-4660 | Medium Marine Nuclear Reactor
   
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497.527 KB
3 May @ 10:12am
28 Jul @ 7:01am
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[FIX-REUPLOAD] MMR-4660 | Medium Marine Nuclear Reactor

In 1 collection by Aspct
[FIX-REUPLOAD] | Marine Nuclear Reactors
2 items
Description
This is a reupload of a nuclear reactor by Keptin, original file:
https://steamproxy.net/sharedfiles/filedetails/?id=2575298033

This fixes the boiler pressure and boiler/generator monitor levels.
Pressure fix thanks to kadeg3, profile:
https://steamproxy.net/profiles/76561198079512641
12 Comments
Aspct  [author] 17 Oct @ 7:37am 
@zeegat I hope not
zeegat 16 Oct @ 11:44am 
will this start the 3rd impact?
iamtarman 6 Oct @ 11:31am 
this looks like the graphics card i would need to play GTA 6
Helium 3 10 Aug @ 6:09am 
@Aspct I also don't really play anymore, but I get your idea of not changing the LUA. What I was talking about was changing the value of overheat, as it is not used anywhere else in the code, in order to save a very small amount of processing power. I also deal with programming and have an on tick function that is not optimized scares me. Good work fixing the issues despite not even playing anymore.
Aspct  [author] 28 Jul @ 7:10am 
PART 2
-- The reactor LUA I didn't touch or check at all I only changed some variables in the gen&water LUA so the bars lined up with the green zone on the monitor.
-- The reactor LUA variables seem to be used in other parts of the script where they aren't multiplied so I don't know if it's a good idea to touch them. (I'm a software engineer irl, if it works don't touch it.)
-- Idk why rod1 is compared to 500 either lol.

I've uploaded the new versions of both this and the small reactor.
Aspct  [author] 28 Jul @ 7:10am 
PART 1
@Helium 3 Sadly I don't play much anymore but I'll try to reply as best as I can.

-- All of those problems actually carried over from the original, I hadn't touched them as I had only fixed a tiny error that stopped the reactor from starting up.
-- Diesel tank was an easy fix thanks for pointing it out.
-- The generator was actually linked up to the battery via an electric charger located at the back, but it appears the flow rate of the charger is too low so I put down a couple more. A direct connection isn't optimal as theroetically other connected devices could use up the internal battery.
Helium 3 23 Jul @ 5:16pm 
Okay, quite a few bugs and issues that I have discovered so I will list them here:

the generator is not linked up to the rest of the power system, meaning it will run out of electricity and just die. The LUA for the reactor status screen has quite a few errors and weird things that hurts my programming brain: all of the variables are multiplied by 3 when the constant they are being compared to could be changed to 100 instead of 300, with the *3 removed in all if statements; when the rod temps are being compared to overheat, only rod1 is set to 500, meaning only rod one significantly changes color while the others are set to 100; the parts of code that deal with the actual graphics are horrific and have no notes to understand what stuff does, though this is not really an issue.

Just some more stuff that I noticed looking though the design, hope you are able to address these issues, gl.
Helium 3 23 Jul @ 2:09pm 
Hey, one of the overflow tanks contains diesel instead of nothing. I am sure that the overflow system in not intended to work, but you could also remove it or fix it up a bit.

I saw the old version and was interested in finding a fix for it so I fixed it myself before I found that you already did. Nice work.
Aspct  [author] 1 Jun @ 7:21pm 
@Behotti I've never used the pico version, bull I'll take a look
kadeg3 1 Jun @ 6:44pm 
I'll see if I can fix the other two as well. Thanks for the cred Aspct.