Sid Meier's Civilization V

Sid Meier's Civilization V

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Bison Resource
   
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7 Oct, 2014 @ 5:05pm
15 Oct, 2014 @ 11:31am
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Bison Resource

Description
This mod enables the Bison resource from the "Conquest of the new world - deluxe" scenario in the main game.

*** You need to have the "Conquest of the new world deluxe" scenario for this mod to work! ***

What this mod do is replacing cow resources with bison resources (according to certain parameters).
Since bison are for all practical purposes equivalent to cows, the changes are merely for flavor and do not affect the gameplay and game balance in any significant way (the only difference is that bison require camps instead of pastures).

Included in the mod an "options.xml" file, that can be modified with the parameters that you prefer.
By default this mod replaces with bison all the cows that are on the western third (35%) of the map (to simulate the fact that bison are found on the western continent) . But you can set it so that all the cows will be replaced, only those at the north, south, center or anything that you wish. You can also select a random replacement system.

In windows 7 the Civ V mod directory can be found in: "Documents\My Games\Sid Meier's Civilization 5\MODS". just open the "Bison Resource" directory and the "options.xml" file in it (with notepad or equivalent). You can find detailed explanations on what to do inside (you can also see them in a screenshot above).

Tested with "More Luxuries" (you want cocoa too? Check that), "Perfect World", "Info Addict", and several other mods. No incompatibility issues have been found by me so far.

The original resource didn't have the small icon for some reasons (lazy Firaxis!), I fixed that. All the rest of the graphic files are official.


NOW BISON RESOURCE IS MODULAR!

As long as you have a basic knowledge of XML you can add as many resources as you want to be processed by this mod's code. Check the bottom of the "options.xml" file for explanations.
22 Comments
Carolina Calling 8 Mar, 2019 @ 1:18pm 
Actually, cattle have grown wild, relatively recently, in the US (Texas area to be precise). Spanish settlers either had cattle escape or were deliberately released to the open range (i.e. not fenced). In fact, most cattle in that part of the world were fed off the open-range. The exceptions being private herds that were branded. Later, Texans mixed these feral cattle with cattle from the East. By the 19th century, the were millions of wild/feral cattle wandering the open range. They were eventually rounded up in "cattle drives" and driven to rail-heads or slaughterhouses.

I've always found it slightly perverse that someone could round-up wild cattle, brand them and drive them to market for the cost of the labor and, here the perverse part, call anyone taking "their" just branded cattle "rustlers" and hanging them for it.... Talk about honor among thieves...
otis 19 Sep, 2016 @ 4:16pm 
bison would make 100% sense for america
Venusaisha 2 Jun, 2015 @ 10:22pm 
sorry i use a differ mod whichs adds bison but dosen't replace cows.
That Damn Cat 25 Jan, 2015 @ 6:00pm 
Cattle arn't really wild animals. They've been domesticated for so long that they predate the beging of the game. It makes no scense to see them roaming wild. It would be neet though if you could improve a pasture and then see cows roaming the field. Buffalo were never really domesticated so they would be a natural resourse you would see roaming about.
JEELEN 11 Nov, 2014 @ 9:53pm 
Replacing cows with bison doesn't make much sense, as it puts bisons everywhere and removes cows. That's just... weird.
Xarsus 11 Nov, 2014 @ 3:41pm 
Too bad ::( Anyway thx!
Ryoga  [author] 11 Nov, 2014 @ 3:31pm 
It is probably possible, but most likely it won't be something easy.
Xarsus 11 Nov, 2014 @ 2:43pm 
Hi Ryoga, any chance to make a resource to make buildings faster to build. For example if the town is near stone resource Walls will build faster 50%. Marble does that for wonders (but not for a specific wonder)
Ryoga  [author] 28 Oct, 2014 @ 6:14am 
Yeaaah... now Bison are official... I need to think what to do with this mod now, the code could be still used for other stuff, but it makes no sense to call it "bison resource" at this point.
Ryoga  [author] 24 Oct, 2014 @ 5:14pm 
You just need a text editor like notepad to open the file.
Make a backup so you can undo everything if you mess up..
As for XML is a very straightforward language.
This PDF: http://kael.civfanatics.net/files/ModdersGuide.pdf
is a good guide to start.