RimWorld

RimWorld

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[AP] Nuclear Reactor Goes BOOM - VFE Power Addon
   
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Mod, 1.4, 1.5
File Size
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1.290 MB
2 May @ 7:00am
2 May @ 7:18am
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[AP] Nuclear Reactor Goes BOOM - VFE Power Addon

Description
[ko-fi.com]


This mod simply changes what happens when a nuclear reactor reaches high temperature for a long period of time, instead of just making "poof!", it will cause a big explosion, leaving behind the remains of the reactor constantly producing toxic gas (if Biotech is active).

By the time you see your reactor taking damage, it's time to run!



Shouldn't cause any incompatibility issues.


Q: Does this work without VFE - Power?
A: Nope, this mod patches VFE-P directly.

Q: The explosion didn't blow up the whole map, boooo!
A: VFE's reactor must be built in a closed room, walls prevent explosions from traveling further, sorry!


KG_Sith for funding the commission!
Oskar Potocki and the Vanilla Expanded Team for making Vanilla Furniture Expanded - Power.

[discord.gg]

[discord.gg]
23 Comments
Kobold Kween 6 May @ 6:52pm 
If you just put vents to the outside I dont think its even possible for them to break down sadly.
Sato Monster 5 May @ 11:39pm 
It partially was a haha commies moment, the exact issues that caused the Chernobyl meltdown were experienced at another plant operated by the military\research nuclear bureacracy years earlier, avoiding critical failure, but because of internal and external political considerations, as well as the usefulness of RBMKs for weapons grade fuel enrichment, the incident was covered up, no avoidance training was given to the civilian nuclear bureaucracy, and no corrected safety measures were implemented into the reactors themselves. The incident itself was also caused by the intersection of poorly constructed testing procedures, and demands from the politburo that the plant be brought to a certain level of generation by a specific time. It could more accurately be called haha bureaucracy and haha incompetent authoritarians moments.
Non-Euclidean 5 May @ 10:45am 
Give this guy an award

I
I
V
Cantignemare 4 May @ 9:50pm 
Might think of adding nuclear fallout or heavy pollution events to the map tile after the boom... and I think those contribute to heavier insect activity too?
Even if it's just a short one of about a season so players don't have to pick up and leave their whole base every time some raider gets into the wrong room.
It's a little harsh, but hey- so's the rim.
KX 4 May @ 5:44am 
Maybe days after the explosion it also starts spawning insect hives over the time like the Ancient Reactor from Regrowth: Wastelands?
Another reason why u have to take care of your lil nuclear boi :v
Gamerhell 3 May @ 4:29pm 
@Thranos, well you learn something everyday. I always thought it was a "haha commies moment" because it just seemed like something they would do. I am incredibly fascinated by history, but I have only skimmed over of actual causes of the reactor failures to get to what I thought was the more fun stuff, that being the Liquidators in this example.
Thranos 3 May @ 10:22am 
Fukushima, for example, failed due to the backup generators being below sea level, and the plant itself only FIVE METERS above (on a coastal plant lmao), and had issues that had been noted as far back as the 1970s, which is quite literally the time in which it was built.

It released less than ten percent of what Chernobyl did.
Thranos 3 May @ 10:22am 
@Gamerhell
It wasn't even "haha commies", it was a reactor that was already outdated even by the standards at the time, being run with the safeties off to do a test by people who were under-educated in their field, and most critically, they tried to cover it up instead of immediately responding and containing it after it blew. And blow it did, in quite literally THE worst possible way a reactor that old could.

No nuclear incident in the world since has even come REMOTELY close to that level of "every single possible thing going wrong in the worst possible way", in no small part due to the fact that reactors became less and less able to even potentially melt down like that as the technology advanced.
Butters 3 May @ 5:14am 
Great mod. Also RIP Vivian and Ed
Gamerhell 2 May @ 6:44pm 
I think a failed to make my initial point, but ended up successfully making an entirely different one.
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