RimWorld

RimWorld

41 ratings
[AV] Framework
   
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Mod, 1.5
File Size
Posted
Updated
2.009 MB
1 May @ 1:37pm
13 Jul @ 4:26am
10 Change Notes ( view )

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[AV] Framework

Description
This is just a framework which is needed by some of my other mods.

It contains a collection of code, so I don't have to copy them all around.

It doesn't change gameplay on its own.

All harmony patches which are contained by this mod get skiped when they are not needed.


Optional biotech QoL for colonies with multiple mechanitors

This is disabled by default and needs to be activated in the mod-settings.

  • mechanitors can have their own special color (choosen by the player) for their command radius
  • mechanitors and mechs get an aura-highlight in their mechanitors color when drafted (toggleable in the bottom right of the screen)
  • command radius depends on the type of mechlink (supports Hydrologist's Mechanitor Command Range Extenders)
  • command radius can be scaled by psychic sensitivity
  • modded buildings (incl. gestalt engine) will still show the white command range


2 Comments
Veltaris  [author] 13 Jun @ 11:06am 
@Gyger
Thanks for the report. Just updated Mechanoid Spots, it should be fixed now.
Gyger 13 Jun @ 9:29am 
Just got an error with this mod and Mechanoid Spots:
https://gist.github.com/HugsLibRecordKeeper/ffe458a8d2b714077ef2393083cfa95f

Something about duplicate XML node name modExtensions