Team Fortress 2

Team Fortress 2

1,886 voti
Odyssey
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Altro: Summer
Modalità di gioco: Carrello
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92.616 MB
1 mag, ore 7:04
19 lug, ore 17:45
2 note di rilascio ( visualizza )

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Odyssey

Descrizione


Prepare to embark on Odyssey - a four-point Payload map from the creator of Phoenix, Altitude, and Cascade set within the ancient ruins and neighboring marble quarry of a remote island in the Greek archipelago. BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine.



Odyssey features a unique descending layout where the cart path never travels uphill. This flips the script of typical payload gameplay, providing attackers with abundant high ground, but requiring them to eventually sacrifice that advantage and push into the defending team’s equally powerful elevated positions in order to progress. The map concludes with BLU fighting for control of RED’s marble cutting machine, using its massive rotating saw blade to detonate their payload.



Credits:

Defcon - Map layout design, detailing, various assets, concept art
KrazyZark - Marble cutting machine model, animation & sounds, construction vehicles
Freyja - Greek assets, foliage assets, soundscapes
Sarexicus - Final point vscript support

Special thanks to TF2maps.net, TriggerHappyGamers, UEAKCrash, and End of the Line server communities for their vital playtesting and feedback throughout development.
Discussioni più popolari Visualizza tutte (1)
0
11 mag, ore 17:43
[US-West] Server Running This Map
AlphaBlaster
128 commenti
Axim Nitro 17 ago, ore 11:00 
I don't know if i'm the first one to notice, but yhere is a wind chimes sound in the background, reminding us of the Interloper HL2.
o_G 1 ago, ore 5:18 
this map is a plog pros and sentry spam engi wet dream
Coolyo #FixTF2 31 lug, ore 19:24 
please dont ever change the first two points of this map, easily my favorite map in the update, super fun,.But the last point needs alot of changes
Gyatmaster720 28 lug, ore 4:01 
This is such a step-up from a map like Embargo, some points and chokes are annoying but this is overall a fine map in both of looks and gameplay. :steamthumbsup:
#1 Crumpkin Enjoyer 24 lug, ore 5:26 
This map is amazing and needs no changes when it comes to how it looks.
#1 Crumpkin Enjoyer 24 lug, ore 5:25 
You guys don't know what the definition of an art style even is. You all think it works like how the nickelodeon and cartoon network social media accounts think it works. No, it doesn't. You all look at everything superficially. The thing being depicted, Greece, has NOTHING to do with art style. You can draw a huge meaty cock in tf2's art style and it would still be tf2's art style. I think you may be thinking of *theming*, not art style. Yes, this doesn't fit with tf2's "theme" of big deserts with nothing on them, but tf2 has moved on from that. Greece in tf2 wouldn't be brown desert themed just because the original few maps were that themed, art style does NOT equal theming or setting.
Żuczku 24 lug, ore 2:08 
this map needs to go to gmod worksop :D
pure weed 23 lug, ore 13:27 
the maps mostly good except for the ending point
oi ue 23 lug, ore 8:20 
peam map for a peam mode set in a peam location, with an artistic direction that doesn't make my eyes bleed. i also love the unique "finale" with the saw that you need to lower to win the round
PeppersTW 21 lug, ore 8:49 
This is the best map of all time