Total War: WARHAMMER III

Total War: WARHAMMER III

42 ratings
Carmine Dragon
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Tags: mod
File Size
Posted
Updated
3.580 MB
30 Apr @ 1:47pm
27 Aug @ 5:38am
9 Change Notes ( view )

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Carmine Dragon

In 1 collection by Casualfield
WH3 Mods
14 items
Description
Recruit via Empire, Dark Elf or High Elf buildings.
Breath attack fixed! Thanks to JaredShadow11X8.
SFO submod: https://steamproxy.net/sharedfiles/filedetails/?id=3287214781

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33 Comments
Casualfield  [author] 27 Aug @ 5:39am 
yes
Norym 26 Aug @ 11:45pm 
dark elves too?
Casualfield  [author] 23 Jul @ 6:10pm 
Updated. Restored breath attack to vanilla version thanks to JaredShadow11X8. New unit card and artwork.
Casualfield  [author] 24 May @ 7:46am 
Updated. Added to Imrik Dragon building and a few QoL changes.
Casualfield  [author] 23 May @ 7:21pm 
If it replaces the default texture( which it should) then it will already work, if it doesn't, that's on him imo.
dinovart 20 May @ 3:08pm 
Loreful carmine dragon retexture mod is out :) I hope mod authors can cooperate for sub-mod or applying retexture to this mod, too https://steamproxy.net/sharedfiles/filedetails/?id=3250994276&searchtext=carmine
dinovart 20 May @ 2:11pm 
Nice, just ligthing with AOE shyish zone - one more unique breath attack :)
Sin 12 May @ 12:40am 
What dinovart said could be a good compromise.... as last resort if really cant get it to work
dinovart 11 May @ 11:47am 
I suppose if beam can`t be done, alternative could be star dragon fire breath, but with carmine dragon melee attack shyish fire textures, kind of violet smoke.
Casualfield  [author] 11 May @ 10:02am 
Still trying. Attempting to remake the animations as that seems to be the issue, it want's rider interaction or something I think, if that doesn't work I'll remake the breath attack but I messed with it a lot already and probably won't be able to use the beam vfx as they've locked it down and I can't access most of it.

@dino Yeah there are two animations one is a "casting" animation that it does before the actual breathing animation. I'll look into the toad animations since it has a non-mount version. There's 100% hard coded stuff I don't have access to that make it and other things impossible.