RimWorld

RimWorld

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Realistic Orbital Trade
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Mod, 1.4, 1.5
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702.243 KB
30 Apr @ 12:28pm
5 Jul @ 11:56pm
10 Change Notes ( view )
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Realistic Orbital Trade

Description
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles? This mod puts an end to that. With Realistic Orbital Trade, your pawns will now have to load up a shuttle with the goods you sold before the orbital trader gets their hands on them AND before you get your hands on the goods you bought.

The mod will guide you through all the required steps using the RimWorld quest and letter systems once you've made a trade with an orbital trader.

The mod can be added to a game at any time. Removing the mod should be fine as long as there is no active trading quest at the time. There will be a fairly large list of once-off errors when first loading such a save, however.

Mod compatibility

Mod compatibility is probably generally good, but there might be issues with mods that modify how orbital traders work or how vanilla shuttles work.

Explicitly supported
  • Dynamic Trade Interface — A compatibility layer has been added to make DTI's custom trade window work correctly with ROT.
  • Auto Seller — A compatibility layer has been added to make Auto Seller's AI trader work correctly with ROT.

Troubleshooting

My colonists won't load books if they are on a bookshelf

Make sure you update to the latest version of the mod, this was patched to work in version 0.8!

My colonists won't load certain items onto the shuttle

First, make sure your items you are trying to sell are in the colony's home area. The code used by shuttles to find sendable items uses the same logic as the code for forming a caravan does for finding valid items, which has the same requirement. This is a vanilla behavior that I'm not particularly interested in modifying.

Next, make sure the items weren't used up by/equipped by a colonist. Since we don't magically teleport items out of your stockpiles anymore, they're still available for other uses until they've been loaded onto the ship. Don't sell (all) things your colonists are currently consuming as you're likely to have fewer left than you promised to sell by the time the shuttle is loaded. Starting with the release of version 0.7, the mod will allow you to renegotiate a trade agreement so you can take off the items you no longer have available.

Finally, make sure items are stored safely so they don't deteriorate. If you sold an item at 50% and it's now at 48%, that's not the item you promised to the trader, and won't be accepted by the shuttle. Starting with the release of version 0.7, the mod will allow some small leeway about item health for the sake of ergonomics.

Bug reports

There's an ongoing issue where people report that this mod causes problems with other shuttles. Unfortunately, every time I test these scenarios myself, everything works fine. As such, I suspect there is another mod that is causing problems, but so far I have nothing solid to go on. Should you experience this kind of problem, help me help you by doing the following:
  1. Make sure you have HugsLib or The Log Publisher from HugsLib.
  2. Do whatever causes the error to show up.
  3. Press Ctrl + F12, click Upload, wait until it's done, and then click Copy.
  4. Paste the link into the comment section below, along with any additional information you have, if any.

Translations
Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, not a copy of this entire mod + the translation) for this mod, and notify me of its existence, and I'll add it to the list.

Version

This is version 0.8.0 for RimWorld 1.5 and 1.4

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

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Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
155 Comments
ilyvion  [author] 21 Jul @ 10:38pm 
The alternative would be an easily exploitable source of materials if you could just constantly request and destroy new shuttles without any consequences.
ilyvion  [author] 21 Jul @ 10:24pm 
@KillerTamashi Indeed. There is no point. But I didn't want to make the shuttles indestructible (not exactly great realism) so I felt like I had to add a consequence system instead.
Killer Tamashi 21 Jul @ 9:36pm 
What's the point in "betraying" the traders? The shuttles don't come with the goods you asked for, so it's not like you're going to get much out of it.
IQ 420/69 14 Jul @ 6:37am 
@ilyvion I'm getting lost in them, but I don't think I will figure it out, so I'll simply stop using your mod for a while
but still mod is good itself
ilyvion  [author] 14 Jul @ 6:33am 
@IQ42069 Hm, never heard of that one before. Do you get any errors in your log?
IQ 420/69 14 Jul @ 1:05am 
@ilyvion exactly
ilyvion  [author] 13 Jul @ 1:55pm 
@IQ42069 So what you're saying is, you're able to load up the first shuttle, it takes off with your sold items, and then the second shuttle with your bought items never comes?
IQ 420/69 13 Jul @ 7:46am 
I don't know if this is because of other mods I installed, or else but, for some reason the second ship doesn't arrive after the trade
Alex 11 Jul @ 9:39pm 
Thanks! Will double check!
ilyvion  [author] 11 Jul @ 9:08pm 
@Alex I just remembered I made a demo video for this a while ago since somebody else had the same question: https://www.youtube.com/watch?v=yCn3mR1l6_8 If people are experiencing that their landing zones don't work, I'd be curious to know if it's just ROT's shuttles avoiding them, or all shuttles in general.