Age of Wonders III

Age of Wonders III

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Regiments for all
   
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592.729 KB
30 Apr @ 6:23am
13 May @ 4:19am
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Regiments for all

Description
Inspired by Regiments by Invktys - https://steamproxy.net/sharedfiles/filedetails/?id=607086490 The guide to create my own mod was very helpful. This changed the implemention of the Regiments mod. Most new units from other mod should be included now. P
5 Comments
That Human 15 May @ 5:59am 
Thanks for the update!
xist10  [author] 11 May @ 2:56am 
Thanks for the feedback. I didn't knew this - my testing is not the best.
I found where AoW3 stores the formations for this types. Why does AoW3 uses 2 different packs ?
I will take a look how to do it and upload a update someday.
That Human 8 May @ 7:24am 
Been testing the mod. Great work!

I would suggest that the heavy cavalry setting (used by knights and mounted archers) could have an increase to 4-5, as it is currently unedited and gives you the impression that they are way more elite than they probably should compared to other cavalry units.
xist10  [author] 1 May @ 7:46am 
From racial Heritage, evil frostling path.
The first (howl) +1 meleedamage this turn for all hwolunits in 2 tiles radius. No action point cost.
The second from the same source, I don't know the effect
That Human 1 May @ 12:50am 
Neat! Will give it a spin! What are those abilities on the Royal Retainer, btw?