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MIM - WH40k Anomaly
   
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Mod, 1.5
File Size
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276.774 KB
28 Apr @ 8:03am
6 Aug @ 9:02am
6 Change Notes ( view )
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MIM - WH40k Anomaly

In 1 collection by emitbreaker
MIM WH40k Mod Collection
47 items
Description
Core library for MIM's Anomaly related contents.

What's this mod?

This is extended contents pack for Anomaly DLC. Since the Anomaly mechanism works pretty much differently with other DLCs, I have decided to make a dedicated library for those contents.

You have to use Necron Faction mods to properly use this library.

Necron Contents
As per first step, this pack contains,

1. New Knowledge for Necrons (Basic / Advanced)
2. Necrons as an Entity - Now all necrons considered as an Entity, and they will provide necron knowledge when imprisoned / held by platform.
3. New incidents - same as Vanilla Entities, each necron model has their dedicated incidents as well as researches unlocked by their discovery.
4. Harmony patch for Research tab - Necron research tab is now same as, but works separately from, vanilla Anomaly research tab. So, you can do the three researches at the same time in theory - Vanilla researches, Anomaly Studies and Necron studies.
5. Unlock-able contents with Monolith level - Once monolith is activated, Necron Resarch Bench will work as your initial source of study as well as its original function as research bench. Same as the Anomaly contents, some random incident will cause conflict between your colony and necron underworld dynasty. Defeat, capture, and study them to reproduce their technology.

Recent Update
06/08/2024: New Rituals - Summon Necrons. Each Necron Pawn related research (Starts from Primary Awakeners) will unlock rituals for next tier. Be aware, later ritual may brings devastating result to your colony. You have warned.

06/08/2024: Hotfix
- Flayed One now can be summoned by Ritual if you unlocked Primary Awakeners, not Raider Forces. Thanks @HK-47!
20 Comments
emitbreaker  [author] 6 Aug @ 3:19am 
@fat cat I just saw your comment. Modding anomaly is not that so easy stuff as you expect - in fact, it needs to be done by bunch of hard coding only just for one additional Entity attack.
fat cat 15 Jul @ 1:41am 
What about add in to do list , a warp/chaos anomalies not only necrons.
Like for example in default anomaly we have few events like attack of hounds/ zombies etc. but you can change for demons you already have (maybe add a plaguebearer) and other warp things
ASMR gaming 10 Jul @ 12:18am 
thanks will do
emitbreaker  [author] 9 Jul @ 11:09pm 
@ASMR gaming Done. Please update MIM WH40k Core mod.
emitbreaker  [author] 9 Jul @ 11:05pm 
@ASMR gaming Hmm... that sounds odd. Just in case, I'll make it disable for NPCs to cast. I guess some sort of unexpected conflict because of those range calculation logic.
ASMR gaming 9 Jul @ 7:23pm 
Not sure which 40k warhammer sub mod it is but one of them ( only got those installed and the basic DLCs and no other mods) the teleport homer is not going out unless the pawn that cast it leaves the map, and it has a massive performance cpu and gpu hit (using rocketman to monitor it) , the timer stays at one day and the white flashing circle thing stays on as long as the pawn stays off the map
epicfloor 3 May @ 10:25am 
The Emperor protect!
Uriel Septim VII 29 Apr @ 2:44pm 
ah 40k...how sick and twisted can we get
emitbreaker  [author] 29 Apr @ 5:08am 
@Uriel Septim VII Or you can use Held Human mod to pretend Trazen or even daemonculaba LOL
Uriel Septim VII 29 Apr @ 3:50am 
I can now pretend i am anti trazen and capture necrons in statis lol