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Cryogenic Generator III
   
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Mod, 1.3, 1.4, 1.5
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302.092 KB
28 Apr @ 4:24am
5 May @ 4:46am
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Cryogenic Generator III

Description
Adds a legendary glitter-tech cryogenic power generator on any ground.

I made this mod, because... why not.

Original Mod and standard Generator:
Link: Cryogenic Generator [Orignal] ===>If you use this Mod I recommend: Terraform Rimworld
Link: Cryogenic Generator I
Link: Cryogenic Generator II
Link: Mini Cryogenic Generator

Link: Github (No dependecies)[github.com]

Description:
5x5 tiles long. Skill level 15.
Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.

What're the upsides? This baby pushes 24000 power and once built requires zero maintenance or fuel. Better support for mods with high power consumption.
Not restricted on a specific ground (, which let´s you build it in space ships).
  • Now for the down sides?
    Explodes in rain. (D: Like most of the electronic things.)

    Pushes 2,5x more out of deadly cold air, building multiple in a single room is not a very smart thing to do! However, if used correctly, it can end up passively cooling your entire base.

    Due to the complex nature of this tech, it is also ultra tech, meaning it will take a considerable amount of effort and time to build.

    Finally, if you actually manage to lose this thing (C:what's wrong with you!?)(D:You must be a psycho to let your colonsist die in such a way! ;-) ) it does violently explode.

  • Materials Required:
    (It's out of proportion? How unlucky you are...)
    1000 chemfuel.
    350 plasteel.
    200 neutroamine.
    200 gold.
    24 spacer (advanced) components.
    1200 steel.

  • Techs Required:
    Geothermal Power
    Multi-Analyzer
    Batteries
    Biofuel Refining
    Fabrication
    (Same Tab)

Keep in mind also the generator *may* slowly builds ice around itself, so you will want to remind your pawns not to shovel snow around it. Snow is spreading fast.

Art graciously supplied by Oskar Potocki and is stylized to match his other Ultra tech.
==>Edited graciously by me Damjdu.

I am also open to balancing feedback. (Antigrain explosion or normal expolsion? Cost & etc.)

Future updates? maybe.
(Patches are welcome. Or you can just publish the mod with your own changes.)

May your slav...(ähm) pawns frezze to death.

Thanks to:
Chowder for the Original Mod etc.
13 Comments
Damjdu  [author] 18 May @ 7:27am 
@YoDadCleveland
It is bigger from 8.0 --> 10.0
YoDadCleveland 14 May @ 4:53am 
is the kaboom bigger than the previous model?
Damjdu  [author] 5 May @ 4:36am 
@jmanthedude
Thanks for noticing.
jmanthedude 3 May @ 9:50am 
@Damjdu no I think its a bug, the option to build the 3rd is under the research for the 2nd and the research for #3 does nothing. Ill just make a request in the github.
Damjdu  [author] 3 May @ 2:20am 
@25th Legend
Try it no idea.
Damjdu  [author] 3 May @ 2:19am 
@jamnthedude
I am thinking about it, but good to know there is somone who would be interested.
25th Legend 2 May @ 10:33pm 
How many campfires to warm the room this is in?
jmanthedude 1 May @ 3:17am 
The research for Cryogenic Generator 2 lets you build Cryogenic Generator 3
Chowder 30 Apr @ 9:22pm 
It lives on.

In retrospect, I wish I made it deadly cold.
cryogenik 30 Apr @ 10:56am 
this is perfect for the desert playthrough im doing where my colonists wont stop getting heatstroke