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One suggestion I'd like to make is adding the option to enable or disable the 30 MP music.
As much as I love the Empty Bailey theme, I don't want it to override the music mod I also got going.
@such great heights - Thank you very much! I'm glad you're having fun with her.
One, thank you for explaining the thought process
My idea with outfits was something I borrowed from the Shadow verse characters, one of them can have up to 5 "amulets" (power of 1 type) equipped at a time. one Idea is that you can have up to # outfits at a time and playing another one would get rid of the first one played. This would allow individual outfits to be more Powerful and a design space for cards that care about the number of outfits currently equipped.
With how much exhaust support there is, some exhaust retrieval might be interesting so you could get back some of the cards.
other "balance" things that may or may-not be good ideas.
Allow the discard relics (from silent) and the exhaust relics (from ironclad)/ make slightly weaker or stronger versions for her
Just some more thoughts from someone who doesn't know heads or tails of game design. so don't change anything on my account but putting for ideas you may not have thought of.
Outfits are meant to be free to use cards which offer very small bonuses, stacking them might seem op but the more you have the bigger the risk is that you clog up your hand on crucial turns without any way to immediately block an attack for instance. Maybe their cost could increase with every further copy of one being played?
Magical Power as a mechanic is meant to snowball out of control but the challenge is to make it to that point, Sybil has to find a way to defend herself while managing her MP so that she may hit both milestones (16 & 30 MP) to turn the tables.
Thank you for the positive feedback!
Love the style feels great to play
below are some "nerfs" you might want to look at.
Leg day feels very OP recommend reworking. to maybe being the first # of kicks be free (would allow for more space in the kick area as well)
Outfits Probably should be 1 cost or maybe have them act like orbs so you can only have a number of them on.
The damage scaling of Magic feels very strong. (an idea would be to have it give vigor on first attack per turn or lower the scaling)