Barotrauma

Barotrauma

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Atrocity PK-2
   
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240.611 KB
26 Apr @ 10:25am
27 May @ 7:30am
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Atrocity PK-2

Description
Price: 5000mk
Dimensions: 18x8m
Cargo capacity: 6 crates
Recommended crew size: 3-6
Items already setted for a friendly start in the campaign


What does PK mean? It's short for pain killers! The cure for headaches caused by huge crews and ships! AND NOW WITH UPGRADESDADNBAWIUDF!!!!!! SLIGHTLY BIGGER!!! DEFINITELY AVERAGE NOW! *sobs*

Memes aside, the only difference between both PK-1 and PK-2 is the shuttle. Now it has something to travel between caves, explore ruins and wrecks, the sentry also automatic shoots when you are not controlling it, so it'll help even when you don't want to explore.

You can control the shuttle using the pericope, you can toggle between shooting and moving by double clicking anywhere. It also has a large container with red arrows pointing to it

IMPORTANT!!!! THE WHOLE IDEA OF THIS SHUTTLE WASN'T MINE! The original creation is the RUSTING STEEL, my small monkey brain couldn't figure it out at all even after weeks of trial and error. He is a genius and made the coolest shuttle I ever saw in that game. I'll link it here: https://steamproxy.net/sharedfiles/filedetails/?id=3014307661

the author also has TONS OF COOL STUFF seriously, he made a lot of amazing ideas and systems, link: https://steamproxy.net/id/jcx1991911/myworkshopfiles/
29 Comments
Strayed  [author] 27 May @ 7:33am 
today I added a vending machine and changed the crate placement to the ballast, there's a reseach station close to the command's room periscope and I started to add some nice details to the sub, it's going to be slow, but it'll get better visual effects that doesn't change the gameplay at all
Strayed  [author] 25 May @ 12:39pm 
I just added a research station and 2 discharges in the rear to assist the sub when maneuvering. The discharges are triggered automatically by monsters nearby.
Strayed  [author] 24 May @ 8:17pm 
heyy thanks for the feedback, I really appreciate it. If any problem or bug happens you can tell me right away and I'll try to fix it as soon as possible
Yerfiiiii 24 May @ 12:39pm 
Thank you very much for the continued support of this vessel, you are a dedicated author my good individual:cleancake:
Strayed  [author] 24 May @ 8:10am 
I sent another update, probably it's fixed now
Strayed  [author] 24 May @ 8:00am 
hummmm... that's weird, that should be fixed in the last update with the or components
BioX853 23 May @ 9:29pm 
Doors are broken in my case - they make this constant door open/close noise spam and dont open at all as well as tremble uncontrollable in a glitchy fashion
Strayed  [author] 21 May @ 8:30am 
It broke because the doors are now fully automatic, if your bots are doing weird stuff it's because they are recognizing it and they try to open it themselves. I just updated a fix for it to make them ignore the doors in their paths.
Strayed  [author] 21 May @ 7:53am 
This dumbass here forgot to update the doors after replacing them, I just updated their paths
Strayed  [author] 20 May @ 1:13pm 
I changed the doors to open automatically by water flow and motion detection. It should feel better to walk around and at the same time whenever a breach happens, the water should fall in the airlock, increasing the time to repair the sub before it starts to fall. If anything happens or it feel wayyy too bad to use please let me know